Eyedol Command List


##Head Switching
Eyedol can randomly switch heads after any Medium or Heavy attack, Special Attack, Shadow Attack, or Ender. Each Head has unique Special Attacks to use.

##Cosmic Charges
Performing certain actions will give Cosmic Charges that can be used by the other head for additional abilities. You can store up to 3 Charges each.

##Warrior Eyedol
Warrior can cancel most attacks using CONTROL Charges on hit or block by dashing or jumping. Crushing Roar generates RAGE Charges that the Mage head can use.

##Mage Eyedol
Mage can enhance the affect of Special Attacks with RAGE Charges by double-tapping the input. Mage’s Tele-Strike generates CONTROL Charges that the Warrior head can use.


##Wake Up! -
Eyedol punches his other head in the face. Adds chance to switch heads.

##Head Bash - (Warrior)

##Clobber - (Warrior)
A multi-hitting attack using the mace as a clobbering tool.

##Rod Blast - (Mage)
A long range attack that uses magic to blast the opponent. Causes a Stagger on hit.

##Throw Forward -
Eyedol knocks the opponent to the ground.

##Throw Backward -
Eyedol switches sides with the opponent and knocks them to the ground.


##Crushing Destroyer -
Eyedol bashes the opponent with his mace.

##Crushing Swing -
Eyedol’s reversal attack.
has startup invulnerability.
has brief upper body invulnerability and sets up a juggle.
launches and then recaptures the opponent.

##Crushing Shoulder -
Eyedol rushes towards the opponent with his shoulder. Distance is determined by the strength used.

##Crushing Roar -
Eyedol grabs the opponent and roars in their face. Generates 1 RAGE Charge.
+ steps back and then lunges forward to grab.
+ steps forward and grabs.


##Bolt Strike -
channels a lightning beam across the floor.
channels a lighting beam that fires at an upward angle.
channels a lightning field that surrounds Eyedol.

##Cosmic Bolt Strike - during Bolt Strike
Channels all three Bolt Strikes at the same time. Uses a RAGE charge.

##Meteor Strike -
Staggers opponent on hit.

summons a meteor nearby.
summons a meteor mid-screen.
summons a meteor full screen.

##Cosmic Meteor Strike - during Meteor Strike
Summons 2 additional meteors. Uses a RAGE charge.

##Stomp Strike -
Eyedol stomps the ground, causing a small explosion.

##Cosmic Stomp Strike - during Stomp Strike
Eyedol stomps the ground a second time, moving him forward. Can only be done on whiff or on block. Uses a RAGE charge.

##Tele-Strike -
Eyedol teleports and reappears with a burst of energy that knocks the opponent into the air. Generates 1 CONTROL Charge.
teleports away from the opponent.

teleports behind the opponent.


##Shadow Crushing Destroyer - x2 (Warrior)
Eyedol bashes the opponent with his mace 5 times.

##Shadow Crushing Swing - x2 (Warrior)
Eyedol uses his mace to knock the opponent into the air and then smashes them back to the ground. Causes a Ground Bounce. Has startup invulnerability.

##Shadow Crushing Shoulder - x2 (Warrior)
Eyedol charges towards the opponent. Has projectile invulnerability.

##Shadow Bolt Strike - x2 (Mage)
Eyedol channels a full screen lightning attack that hits multiple times. Causes a knockdown on hit.

##Shadow Meteor Strike - x2 (Mage)
Eyedol channels a meteor rain that blankets the entire screen. Causes a stagger on hit.

##Shadow Stomp Strike - x2 (Mage)
Eyedol stomps the ground, causing an explosive trail across the floor.


##Crushing Destroyer - (Warrior)

##Crushing Shoulder - (Warrior)

##Shadow Crushing Destroyer - x2 (Warrior)

##Shadow Crushing Shoulder - x2 (Warrior)

##Stomp Strike - (Mage)

##Shadow Stomp Strike - x2 (Mage)


##Crushing Destroyer - / or Hold ( / )(Warrior)

##Crushing Shoulder - / or Hold ( / ) (Warrior)

##Shadow Crushing Destroyer - x2 (Warrior)

##Shadow Crushing Shoulder - x2 (Warrior)

##Bolt Strike - / or Hold ( / ) (Mage)

##Stomp Strike - / or Hold ( / ) (Mage)

##Stomp Strike - (Mage)

##Shadow Bolt Strike - x2 (Mage)

##Shadow Stomp Strike - x2 (Mage)


##Crushing Destroyer - (Warrior)
Ground Bounce Ender. Eyedol clobbers the opponent with his mace. Can lead to follow up attacks.

##Crushing Swing - (Warrior)
Damage Ender. Eyedol uppercuts the opponent with his mace.

##Crushing Shoulder - (Warrior)
Wall Splat Ender. Eyedol rams into the opponent with his shoulder.

##Shadow Crushing Swing - x2 (Warrior)
Damage Ender. Eyedol uppercuts the opponent with his mace, and then smashes them back down. Causes a Ground Bounce.

Bolt Strike - (Mage)

Battery Ender. Eyedol strikes the opponent with lightning.

##Meteor Strike - (Mage)
Damage Ender. Eyedol summons a meteor to hit the opponent.

Stomp Strike - (Mage)

Launcher Ender. Eyedol stomps the opponent, launching them into the air. Can lead to follow up attacks.

7 Likes

##Awakening -
Both of Eyedol’s heads awaken, which combines his moveset into one.

##STAY AWAKE! - (during Instinct)
Eyedol punches himself in the face, extending the length of his Instinct mode.

##Crushing Bolt Strike - (during Instinct)
Eyedol bashes the opponent with his mace while shooting lightning at the same time.

##Crushing Meteor Strike - (during Instinct)
Eyedol swings his mace upward and unleashes a meteor.

##Crushing Stomp Strike - (during Instinct)
Eyedol rams the opponent with his shoulder and then performs Stomp Strike on hit or block.

##Shadow Crushing Bolt Strike - x2 (during Instinct)
Eyedol bashes the opponent with his mace while unleashing a barrage of lightning.

##Shadow Crushing Meteor Strike - x2 (during Instinct)
Has startup invulnerability. Eyedol ground bounces the opponent with his mace and then unleashes a meteor rain.

##Shadow Crushing Stomp Strike - x2 (during Instinct)
Eyedol rams the opponent with his shoulder. Has projectile and throw invulnerability.


##Ultra -

##Stage Ultra -

11 Likes

Awesome, I’ll start memorizing them now.

4 Likes

I already did ^^

3 Likes

yall are late lol Nah! :stuck_out_tongue_winking_eye:

I really like how most of his commands share the same inputs between the two stances, makes it much easier to remember the list.

Thanks Delriachy :stuck_out_tongue_winking_eye:

That was done on purpose so when you do the 1 input while in instinct you still get both moves. Personally, I love that mechanic. It’s a genius and rather novel concept.

1 Like

http://ci.memecdn.com/23/8651023.jpg

1 Like

I mean, that would be terribly inconvenient to confirm random stance switching into moves you actually want. Here, well, at least you are getting something out - especially in combos.

Absolutely devastating!!! Now this is how you make a bad asss character!!! Eyedol is the best character the team has made IMO and I haven’t even played him.

Honestly I have a feeling ppl are going to be cry OP quick like. He just has EVERYTHING!

It is on Friday!!! I cant wait!!!

2 Likes

Oh he has everything, all right.

Too bad you can’t choose when to use half his tools lol.

[quote=“FallofSeraphs76, post:11, topic:12448”]
Honestly I have a feeling ppl are going to be cry OP quick like. He just has EVERYTHING!

It is on Friday!!! I cant wait!!!
[/quote]He has a lot, but certainly not everything… Also everyone cries foul when a new character releases all of the time. There’s nothing new here. Oh, and I can’t wait for Friday either. :wink:

[quote=“SonicDolphin117, post:12, topic:12448, full:true”]

Too bad you can’t choose when to use half his tools lol.
[/quote]…but you can. Simply punch yourself in the face up to 4x. :slight_smile:

2 Likes

my poor, poor guide :disappointed:

6 Likes

Hmmmmm…I reckon over 80% or more of these will be punishable.

Can you do some fancy javascript on your site to make it randomly switch between the Warrior and Mage guide?

It’ll really help people get the feel of him :stuck_out_tongue:

4 Likes

That’d be pretty funny!

I mean, it’s definitely possible (and not very complicated)… I’ll see how I’m feeling when I do the page. :slight_smile:

2 Likes

Please don’t do it lol.

Oh, he said “guide”, I thought he just meant move list. I’m not writing two guide pages for Eyedol, so you don’t have to worry there. Doing the move list might be kind of annoying too, because I have code that loads in the move list from a separate json file, and that code works the same for every character. I would have to program in an exception just for Eyedol’s page which might be more trouble than it’s worth.

I dunno, I think it’s a pretty funny idea, though. lol

2 Likes

About Eyedol page, how are you going to evaluate his skills? I mean, are you going to give him a fixed value of zoning, or two values depending of the head? (Maybe 3 counting instinct!)