one thing that malfunctions is his warrior head mechanic(pip). after a combo breaker (or whenever for that matter) i would jump back twice to try and switch heads. but if i have a pip it would totally take the pip away during my jumps. has this happened to anyone else??
Yeah i was about to suggest the pip cancel should be assigned to the 3 kicks LT button, cuz that bug is really annoying.
There is also this problem where inputs drops half way during a combo