OK, after a couple sleeps, and thinking what EWJ can offer, here is where I’ve started;
EWJ
Jim is the worm. The super suit is its own entity. Peter Puppy is Jim’s best friend, he is always with him. He is part of the Instinct and chaos of the character.
A balanced ability but heavy on command normal with special properties. Similar to Riptor in having something for everything. However, there are resources to this that Peter Puppy helps manage.
Jim can surge command moves, in a manner similar to Shajo does his specials, however this causes the suit to build up heat/pressure.
Certain moves, knockdowns and overheating the suit can kick EWJ out of his suit. The suit will then react to the game as a neutral observer that loves fighting games as it cools down.
http://vignette3.wikia.nocookie.net/ewj/images/0/0d/Ss.gif/revision/latest?cb=20130521204054
Jim’s suit acts like armour for non-head hits. These hits are about half damage and give very little, if any, recoverable life. Hits to the head are double damage but recover due to the suit healing Jim.
Outside of his suit, EWJ receives double but recoverable damage. He must get inside his suit to heal!
Activating Instinct lets EWJ insta-cool his suit, which he still needs to get back to manually. PP is there to help. A few resources are infinite or half priced… That’s a balancing/gameplay test thing.
In his suit, while in Instinct, the bubble helmet activates and EWJ slowly recovers the possible recoverable chunk, while taking only half damage at any time.
EWJ can only grapple or manipulate his body to when out of his suit. Being able to jump and align the body in different angles is the only way to avoid damage, no blocking. (Can still do Breakers).
Peter Puppy is there to help Jim, most of the time.
A special move has PP giving Jim random powerups. Pretty much 1-3 use weapons and suit cooldowns. Once in a while, it’s a cow or a bomb, and those knock EWJ out of his suit.
When Jim Instincts, PP rages out and becomes a physical player on the field. When PP is in play, meaning Jim is in Instinct, PP is one shade of colour.
The opponent can beat up PP, whether he’s in play or not.
Beating him up in play causes Instinct to drain quicker.
Beating on PP when out of play delays powerup giving and makes him angry at Jim, similar to Instinct mode, but a different shade.
When PP is angry at EWJ, he transforms and fights against Jim, even so far as keeping his suit away from Jim.
Players can try and avoid Jim altogether and use PP to troll, I mean manipulate/goad, the EWJ player due to this. However, activating Instinct converts PP back to Jim’s side.