It’s also worth mentioning, since I’ve been playing more online lately than I have in a while, that there’s a decent spread of abilities present online as well. If I sit down to play for an hour I will run into noobs, beginners, intermediate, great and truly skilled players. The gold tier in ranked seems to be a bit vacant (which makes some sense based on the way the tiers work) but not so rare that I don’t see them. And getting a match is quick.
I know we are all at least a little bit competetive by nature or we wouldn’t be so interested in fighting games. But I’m not sure why we have to always be trying to compare and compete in terms of how “healthy” our game community is. We know popularity is not a good proxy for the quality of the game, online and offline popularity can be radically different, etc. So people look for new metrics that they can use to say the game is dead. Not enough streamers, not enough youtubers, not enough people playing late release characters… I mean, I played for three hours this week and didn’t run into any Maya players. Does that mean the game is dead?
The online scene is what it is.
The offline scene is what it is.
The games continued development is what it is.
Unless you want to take active steps on any of these things then you’re just bellyaching. Hint: posting your observation of the games “deadness” is not taking active steps.