Eagle
Bio: The first Fulgore, who’s consciousness was once tied to all of the drones, has regained consciousness and through that, a reestablished sentience. The link between ARIAs minions was broken by Thunder and Aganos, but Eagle’s mind and body are badly damaged. Nearly killing his brother before escaping the Ultratech facility that housed him, the cyborg leaves a path of destruction in his wake. Where he’s heading and what’s drawing him out remains to be seen.
Look: Half man, half machine. Dark hair with a pony tail and sunglasses to go with a slick black suit. One arm is completely metal, as is half of his face. A bright eye can be seen shining through one side of his sunglasses.
Gameplay: Dynamic-Power Up.
Command Notmals:
Spinning sword: t+FP - Spins sword in hand at opponent. Opener.
Sky Slicer: b+MP - Holds sword with two hands and leans back with it pointed up/out in the air at an angle, sword turns in to a whip and extends slightly. Anti-Air.
Target Combos:
Double Spinning Sword: f+FP, LP, Switches spinning hand and ends it with an uppercut of the spinning sword.
Special Moves:
-Sword whip: d/t P - His sword breaks apart in to a whip and he spins it in front of his face. Very small distance covered. Opener, linker, hard knockdown ender.
-Shadow sword whip: d/t PP Same move, just lasts longer. Opener, linker.
Eagle has six shadow stocks, but like Fulgore, they are not charged traditionally.
He has to do certain moves to power up the stocks:-Malfunction: d/t K - Sweep Range Command grab- Wraps sword whip around opponent, presses a button on the hilt and electrocutes both of them. Does half the damage of a regular throw.
-Malfunction Ender: d/t FK - Same move, excepts he pulls the opponent closer and he roundhouses them. Wallsplat ender.
-Sword Stomp: LP/LK - Regular throw where Eagle drives his sword in to the ground, blade first, grabs the opponent by the neck and pulls their face down on the sword hard enough to drive it further in the ground. Sends a bolt of energy through both of them.
-Sword strike: PPP - A taunt special move where he holds his sword to the sky and lightning strikes it.
Once he has a single stock or more, he gains access to the following moves:
-Phoenix projectile: d/b P - Fires a purple projectile of a bird toward the opponent. Linker and wallsplat ender.
-d/b LP is an average speed projectile.
-d/b MP is slightly faster speed projectile that can be manually exploded by pressing MP (costs one shadow stock, but pops the opponent up in to the air on hit.)
-d/b FP is a faster projectile that goes straight ahead and can be exploded for one shadow stock. Staggers opponent.
-Laser Shield: d/u K - His eye lets out a small burst of purple beams in three directions that create a shield-like barrier about four feet in front of him. This move can be used for anti-air (which stuns opponent to the ground and costs a shadow stock), eats incoming projectiles and is also an opener, linker and damage ender.
-Sword snake: d/b P. The whip spirals toward the opponent (to mid screen) and latches on if they’re not blocking.
-Press LP to fling opponent overhead to the other side. Minimal damage.
-Press MP to electrocute opponent and pull them in as an opener / linker. Costs one shadow stock.
-Press FP to explode opponent for one shadow stock. High damage. Exchange ender.
Target Combos
Sky Exploder: b+MP, LP- Sky Slicer, but ends with an explosion that knocks opponent across the screen. Costs one shadow stock.
Sky Choker: b+MP, FP - Sky Slicer, but ends with a second stabbing strike that recaptures.
Instinct: Three things happen in instinct:
-Unhinged: Any moves that require a shadow stock normally, except for shadow sword whip, do not while instinct is active.
-Lightning Strike: PPP is much faster animation.
-Shadow Malfunction: Eagle’s only other traditional shadow move. He does the same move as regular malfunction, but the animation is slower and instead of letting them go after electrocuting them, he pulls them in rapidly, choke slams them to the ground and while on his knees calls down a barrage of phoenix’s from the sky.
Unlike regular malfunction, he cannot use this to end a combo. Damage dependent on shadow stocks. If he has all six stocks and opponent is on second health bar with half life or less, the opponent’s body glows blue and lifts off the ground before dissolving.