Dragon Ball FighterZ

As @Dayv0 has said, auto-combos are incredibly suboptimal in this game, and will be seen quite rarely at even high-intermediate levels of play I think. “Random stuff” will also not be viable anywhere above low-level play - the things that are easy to do largely have high damage counters that aren’t tough to implement if you stop and think for a bit.

As to general game pace…on that score I think the game may wind up just not being for you. It is quite calculating at higher levels of play (particularly offline, where it’s posssible to react to many things with absolutely devastating counters), but it’s also fast. The pace of the game is up there, and if that’s something that turns you off then it may not be the game for you.

EDIT: Forgot that base (light attack) auto-combo grants a dragon ball. So we probably will see it at least a bit, if players want at any given time to start playing for the Shenron summon.

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You all know Desk(and if not, you should!!), so no need to say anything

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Actually even if auto combos don’t grant as much damage as a regular combo there are auto combo specific moves that are useful enough to warrant using auto combos for that specific attack. For example the beginning part of beerus auto combo has him dashing through the enemy and quickly hitting them from the other side. Very useful when opening up people.

Other characters like cell even has command grabs as part of that auto combo that can be used

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Same for Frieza who has a full screen launcher. I think it’s best if we compare auto combos in FighterZ to target combos in other games.

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This ■■■■ hits every time, so easy to open people with this now that aren’t familiar with it. Also props to Beerus for having a ludicrous c.M button which reaches SUPER far away and can lead to combo

Althought I was tempted to see them so, some characters have unique moves from their auto combos which are super useful by themselves, Frieza’s ranged “grab” being a great example of it

Yea…like some said before there’s almost no way you can play this as slow and calculated as other games (maybe with Hit?). I made that mistake in my first match by trying to apply mind games with Krillins mirage attack. The only thing the opponent did was just dash towards and completely ruin my gameplan. I found that in the level I am, there is no reason to use a faint cause the opponent won’t react to it. They just dash and attack. So I just attack them with mirage and it always works. This will probably play differently against higher opponents but I’m not sure if it will get any slower.

Also although the light and medium combo spam is annoying, there are ways to counter obvious pressure by using deflect. Besides, if you use stronger damaging combos that aren’t just repeated buttons, you’ll get rid of their faster then they can yours. Kinda like doing bread and butter combos in MvC vs doing death combos. I bet there might be death combos in this game too (but maybe not as prevalent as in MvC)

Destroyed West City has amazing music!

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Krillin is a curious character. IMO he doesn’t fit in the anchor role, he needs to be either the lead character to have assists covering him, or being the second one to give support with his great assist, but still having a backup assist for him. His fake attack seems super good, but as you said, not against mashing happy opponents. But you can use some of the assist which force your oponent to block for a while(Vegeta, Kid Buu) so you can use the fake to set up some resets, like:
-As Krillin, go to the offense
-If you get blocked, use Kid Buu/Vegeta assists, so your opponent has to stay blocking
-Use your fake up attack, mixing version so you can go for a reset

At least is a way to use Krillin reset potential against mashing opponents.

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Finally got some matches in. The game’s fun when you’re going against people who know what they’re doing. I’ve actually found it extremely frustrating fighting the Xenoverse casuals lol

Apparently they might be extending the beta.

Yes, I think pieces of auto-combos will always remain, even in high-level play. You have access to certain normals and options within them that don’t exist if you’re trying to gatling or freestyle something. But full “just mash X or Y until the opponent falls” stuff won’t be that common I don’t think.

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One last try for the beta tonight before it closed and did not get matched up with a single person. This is pretty discouraging. I’m still buying it but man I hope the experience improves significantly.

Wasn’t able to get one match at all during the beta. Man, this is gonna discourage people to kpcancel pre-orders and such. Hopefully, they get everything fixed by the release date.

There might be another beta session.

I managed to play 2 more matches yesterday

The matchmaking fiasco is terrible, but man, once you get a match the game is really smooth, which is great!

I mean, they did well the difficult part (being stable during matches) and wrong the “easy” part (actually matchmaking one player to another)

It’s discouraging to not find a match, but since it works perfectly fine when it does, I assume it’s easier to fix than the opposite situation.

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Ayyyy
https://mobile.twitter.com/BandaiNamcoUS/status/953205360080244736

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Here is another beta! https://twitter.com/bandainamcous/status/953461901920358400

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This is great! :slight_smile:

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This is great news. Hopefully it is a better experience this time around.

…man…I was starting to have fun giving the other avatars sayian hair and inappropriately placed Freiza tails (hint: it was in their fronts) You mean we’re going to actually have to play the game now?? :stuck_out_tongue_winking_eye:

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