Devil May Cry 5

Maybe it is me being weird, but I want this series to be left alone. DMC V is a love letter to the series, it is what we asked for, Itsuno got to make a game with time, budget, vision and without Capcom interfering.

Sure, hardcore players of 4 were a bit disappointed with some technical aspects, but they fixed that with Community Edition.

This game is the end of Dante’s story, at least that is how I interpret it. I’d rather have Capcom focus on new IPs, than to continue here. Itsuno does not want to make another one. He made his Opus Magnum, now it is time for him to rest. He put his soul into this game.

If we look at it, pieces of art when given to other people by creators, should be left alone. It might sound weird, especially looking at how game as a service becomes more and more omnipresent. I highly encourage DLCs when creators want to make them, DLCs for Bloodborne and Dark Souls came to existence, because director had great ideas to share. I don’t think DLCs for the sake of making content have any heart to them and if Itsuno doesn’t want to make anything more for DMC franchise, I am more than happy with what I’ve got.

This would have been better said yesterday, instead of making bad assumptions about me. I have seen so many cases over the years of Capcom just dropping every IP that wasn’t the “big money maker” of it’s given console generation, I was legitimately worried that history would repeat itself for the 1000th time.

If Itsuno doesn’t want to make more DMC games or DLC, than I am perfectly fine with that. Because you’re right, DLC for the sake of DLC is garbage (thousands of cases of that) and we don’t need the DMC series getting thrown through the wringer again (already happened twice after all).

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Definitely I overreacted with unneeded malice, my apologies

Was bored last night so I decided to break out the Note Pad and record some Data on Max Act and Royal Guard…

The cool thing about DMC 5’s Training Mode is it comes with a built in Game Pad Viewer… saving me the trouble of having to implement my own using Third party Software which would have additional Latency in it…

Any way… first up was Max Act… I wanted to see just how large a window the game gives you to perform max act… so I used Nero’s standard Sword Attack (Y) as my benchmark. It took 3 Minutes but I was able to get 8 Successful Max Acts. 6 of those 8 happened when the Exceed button was Registered on the 15th Frame after the attack… only 2 out of those 8 happened when the input was registered on the 16th Frame… all other attempts were either Regular Exceeds or failed attempts.

According to this admittedly tiny sample size that means the window for getting a successful Max Act is only 2 Frames at best. In other words… Even Street Fighter V’s Link Combos are more forgiving than Max Act.

Moving on…

Dante’s Results actually surprised me… I was expecting to see just as harsh timing on Royal Guard but it turns out There is alittle wiggle Room. Basically what I did was measure how many frames in between when the game registered the Style Button input and the first trace of the Devil Trigger Gauge Filling up since Royal Block, Royal Release and Regular Release All build up DT Gauge.

A Regular Release has about 4 Frame Window (From frames 5 to 8) to activate when coming into contact with an attack… it will actually build Devil Trigger Gauge Rather than depleting it and is capable of knocking down enemies.

Royal Release on the other hand was alil harder to pull off… in my case I’ve only managed to get it to work if the input is registered 3-4 Frames before I get hit… I don’t have any results where it registered on Frames 1 & 2… but I’m comfortable in saying theres about a 4 frame window to get it to work…

All together thats an 8 Frame Window where attempting to counter an enemies attack Won’t fail… While thats more than I expected it to be (much more if I’m being honest)… it still feels Strict, especially when you factor in Camera Issues and The Actual Input Delay (which I can’t even test)…

And last but not least… theres Royal Block… I didn’t really dive deep into this one because its not as useful the other 2… yes Royal Block does build up the most Royal Gauge and DT Gauge but functionally speaking its get less application in actual gameplay since it neither Reflect Projectiles or Stuns Enemies (Except for Chaos)… in any case… the window seems to be about 8 Frames… just like both Releases. But it might be 10…

Still… you’d think given what it does there would be a larger window on it… or… I guess the didn’t want building SDT to be so easy since it deals so much damage…

And with That knowledge I’m going to see if that helps me beat [Spoiler] Vergil’s SDT Phases [/Spoiler] More Consistently… knowing that its not a Just Frame means I don’t have to wait until an attack litterally hits me before I try to Counter. Which is how I was treating it before testing it…

https://www.devilmaycry.com/5se/us/
So it’s Finally a Reality… Just not on PC… :scream: !!!