So, I went through the archives, as I knew I had already made an idea for a remix character back when the rumour of Shadow Orchid was the hot topic…
And I finally found it here: Potential design elements of Shadow Orchid
Picture shows her holding batons, but I would personally prefer tonfas. That said, IG would most likely just do a bit of remodelling on the current Orchid, meaning she will keep her current weapons, but have a new moveset, much like Shadow Jago.
"On her path to take down Ultratech, the fire within Orchid was growing, burning more furious for each day passing and getting further out of control. Gargos took notice of the power within her and developed a scheme for when she would eventually face him along with her brother, whom he had already had his claws at. Jago had the dedication and inner strength to fight back the shadow planted within him by Gargos, and though Orchid shared his blood and power, she did not have the same control as her brother. And Gargos knew this.
The warriors of Earth fought back Gargos’ invasion and eventually met him, face to face. That was when the Shadow Lord planted a seed of darkness within Orchid, whose powers had spun out of control. Gargos turned the fires within her against her, and Orchid finally descended into madness. As the new minion of shadow, Gargos commanded Orchid to fight Jago, and she did so without hesitation. However, Jago was stronger and he won the battle, knocking Orchid unconscious. And then he fought and defeated Gargos with the aid of his allies.
Orchid awoke shortly after in a tube in Ultratech headquarters, kidnapped by the Ultratech forces. ARIA was doing her best to control the dark seed planted within Orchid. She could not remove it, but found a way to harness it, dimming it down for the time being as Orchid regained her strength. But there was one thing she could not mend… Orchid’s mind had broken, her memories and sanity gone for good.
Being a vessel for immense power, as dark as it might be, ARIA saw this as an opportunity to turn her into another weapon… and the first living host for ARIA."
Orchid appears as herself, but is wearing a containment suit in the form of a full-body spysuit which is black/dark purple with a few glowing violet lines of energy, which are created to give Orchid the ability to control and contain her dark powers. Her eyes glow with purple energy as well and her voice has an otherworldly echo to it, sounding more robotic due to ARIA’s possession. Her weapons, the batons, are more like energy swords this time around, glowing purple as well and are capable of extending to double size when swung, much like Orchid’s KI1 weapons.
Orchid keeps her Whiplash and Danger Zone moves, as well as her throws, but has her special moves replaced.
Lasaken: Orchid spins her batons and shoots out a rotating blade of dark energy which slices at the opponent.
-The Shadow version shoots out 3 in a row.
Spinning Swords: Orchid swings her batons around like a wheel in an upwards motion, which slashes the opponent up in the air on hit. The move also deflect projectiles.
-The Shadow version makes her swing around a second time while moving forward.
Shadow Vortex: Orchid does a cartwheel and spins around in a helicopter kick motion, kicking the opponent multiple times.
-The Shadow version has her spin slightly upwards, pulling the opponent in as a vortex.
Shadow Cat: Orchid gets engulfed in shadowflames, transforming her into a purple glowing feline made of dark energy and lunges towards the opponent. Can also be done in air, lunging diagonally downwards towards the opponent (like a dive kick, but with claws first).
-The Shadow version has her rotate around herself in a corkscrew motion while lunging towards the opponent, hitting multiple times and avoiding projectiles.
And now some made-up moves I think could fit her:
Kiss of Darkness: Orchid grabs the opponent and blows them a kiss from which emits a breath of dark purple mist which enters the opponents body, causing damage over time for a short while and slows the opponent while in effect. The effect goes for 3 seconds.
-The Shadow version has the effect go on for 5 seconds and causes slightly more damage per tick.
Shadow Dash: Orchid becomes engulfed in shadows as she dashes forward in a speedy motion, becoming invulnerable to any attack until she appears again. Works like a teleport, making Orchid reappear either behind the opponent, in front of the opponent or right above the opponent depending on what button you use. Does not have a Shadow version.
Orchid has the same Instinct Mode as her normal self, however, instead of her Shadow Cat come running from outside the screen, it is summoned from Orchid’s self and lunges at the opponent. This also works while she is in air, the Shadow Cat lunging diagonally downwards towards the opponent.
She also gains access to her “Ultimate” move which works just like Shadow Jago’s Annihilation, but with this happening instead:
Dark Temptress: Orchid dashes forward to initiate the attack. If it hits, Orchid kicks the opponent away, making some distance between them. She then seductively zips down at her suit, turns the back to the camera and then flashes her chest at the opponent. However, from her chest shoots out several Shadow Cats, spinning around in a corkscrew motion (like the Shadow version of her Shadow Cat special move) and tears the opponent apart for each explosive hit and taking away a large amount of health. The scene ends with Orchid zipping up again.
… No, I’m kidding. This is what I want:
Shadow Tigress: Orchid gets engulfed in shadows and turns into a Shadow Cat, lunging at the opponent. If it hits, Orchid starts mauling the opponent, tearing at them with her claws and fangs, leaving them bloodied on the ground and taking away a large amount of health. Can only be activated while in Instinct Mode and consumes all of remaining Instinct Meter. The damage is based on how much Instinct Meter was left when the attack was performed. Cannot be performed during a combo. Acts as a throw, meaning it cannot be blocked and must be avoided.