These things are SERIOUSLY weird.
In season 2, i was a little frustrated by how many times i would attempt a counter break, only to watch my opponents activate instinct WHILE I WAS STILL IN THE COUNTER BREAK animation.
Now in Season 3, IM the one who Should be caught by a counter breaker, but i keep getting out of it for free because it seems like the “catch” window is only 1 frame long.
Some catch windows last FOREVER, while some can be escaped after just a few frames by activating instinct. I know its supposed to be calculated based on hit-stun, but it just feels so bad right now.
Can we please get a UNIVERSAL Counter Break “catch window”? Like 30 frames or something?
When a counter breaker attempt is made, the other opponent could automatically have 30 frames of hit-stun added, to ensure an even “catch” window for everyone, and the “attempter” could have a 30 frame catch window followed by a 60 frame recovery time. Just an example to show what i mean.
If there is a consistent system in place, there NEEDS to be a Dojo lesson explaining it, because right now it feels random, and there is no way of finding out the TRUE system in-game.