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True, that can be a possibility. But at the same time, Shago’s ultimate pretty much set the bar in a lot of people’s minds about how ultimates should be. So going by your suggestion, Shago would be only one with a cinematic ultimate while everyone else has a 2D one. I can already sense the sodium levels that would rise due to that level of inconsistency.

Oh I agree
 but you can never please everyone. I think this would be the best solution and atleast we would get them and IMO it would be the easiest way to program it
even though I know nothing about programming
IM just assuming.

But to be honest I dont think this will ever happen
 but its the best I could think of.

I absolutely love MKX brutalities and I personally think they are the highlight of MKX
 I believe it would make KI so much more exciting
 there could be secret ones and new ones added over time. It could really ramp up the excitement level IMO

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I kinda disagree


Brutalities are so good because they are SO brutal and instant. They are also beautifully animated and feel special because of it.

Ki is teen rated there is nothing here can can make us go WOW. Keepin it on the 2d plaine would make these look even more silly and boring. They would look even more irreivant than what we have imo.

We shoupd go for cinematic just don’t shoot up in the bloody air lol. Street fighter manages to do it on every super move it csnt be that hard lol.

Or if you do have shoot up in the air for shadow jago then make a shadow cloud emerge as they go up and then disipate as they start to fall back down into an area that can be seen?

Failing that maybe just dont knock them up so hight or just to the top of the lowest stage.

These things are not impossible to make work but yes they take time and money out of kis budget.

My idea is a realistic solution to the current problem. The cinematic ultimate is obviously not practical in the current game engine without rebuilding every stage. thats not going to happen. they couldn’t even make new stages
why would they rebuild 24+ stages?
Its either a compromise or nothing, unless they have a trick up their sleeve we dont know about.

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You don’t know that.

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I’m in an educational / show how the sausage is made mood today.

Shadow Jago’s original ultimate was built into the level itself, with all the camera splines and targets, plus character setups, baked into the specific level. That stage also has a large skybox that can handle seeing “up” more than other stages can. Fighting game stages are much like TV & movie sets - you build for what the audience sees, not what you don’t.

We have 20 stages at present. No two stages are built exactly the same because we use their budgets differently depending on its intended role as an effect stage or a destruction stage. Also, they’re vastly different - some are underground, some not, some day, some night, some claustrophobic, some open, and many don’t have skyboxes or can handle the views set up for Shago’s ultimate, so copying it across to all the stages won’t work - by hand, someone has to go in and tweak every one in order to make just that one ultimate work. That’s 20 audits just for one ultimate, and what if one stage just can’t handle the ultimate you really want because of camera angles? What if they don’t have a skybox to imply height really well? It has to be reworked for the lowest common denominator in terms of height, view, etc. and then re-tweaked again across all 20 stages.

Let’s say every character has an ultimate that is stage appropriate. That’s 26 characters x 20 stages = 520 ultimate animations to tweak and tune. This doesn’t include the actual creation of each ultimate either, which is typically all custom animations and audio / fx work.

So how to not get buried by that amount of work? Either make all the stages the same in terms of skyboxes, ceiling heights, wall heights, etc. Which is what some other games do, which in our opinion ruins the unique feel of each of the stages, or
 remove the background during the ultimate so that it works anywhere.

In the future, you could imagine that if others get ultimates, we’d build them with the stages in mind, which at least helps somewhat in the creation, but you still have the issue of having to check them vs. every stage and tweak appropriately, because we care a lot about the stages we make.

I get it that as fans, none of this matters to you, and that’s cool - you want great things for KI and want it to be more epic and hype in all possible ways. We do too – we just have to deal with the reality of making that happen.

Note that we’ve not given up on the idea of ultimates, there’s just a lot of “this or this?” conversations we have constantly over every feature we consider.

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Love youuuuuuu uncle adam

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Talking about other characters getting Ultimates in the future


ULTIMATES CONFIRMED!!!

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YOU ■■■■ RIGHT lmao

Hmmm now that’s a more technical side of explanation. I always did wonder about “the black screen” effect in MK.

Well said.

Still wasn’t their any option to bedazzle the blackness a little? I don’t know like add smoke or allow the cuts Shago leaves on his opponent mark the screen with fragments of blood stained slashes. That sort of thing?

I’m not graphic major or design specialist so I don’t know how that works. But, was leaving the stage black truly the best option both for astetics and practicality?

Also, I do care about the step by step process, that’s why I’ve been asking for a Killer Instinct book that went through each step and whatnot. MS Plz.

Side note: If you guys would ever be willing to touch up Shagos Ultra, his final blow should be amplified. Sort of just sounds like a medium, meh.

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Is it possible to make them as I suggested and more like a 2D MKX brutality? It doesnt match Shagos bench mark of a n Ultimate
but if it comes down to either a new way or no way
 how possible would this idea be?

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More important Adam. 
 WHAT DID YOU VOTE AND WHY!!!

ps: u better have voted :confused::kissing_heart:

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No I don’t know. But i asume pretty dam hard

We do care and understand, and we appreciate your words :slight_smile:
Thank you kindly for the info!

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I get that it’s a pain in the ■■■ to make Shago’s Ultimate compatible with each stage, but why the boring, pitch black background? You can’t even tell where Shago’s facing. Could at least be a night sky or something, like you did with Gargos’ intro or like Injustice does with their supers.

I’ve been taking a look at how other games do it.

Marvel 3, for instance, has some magic blue/black effect going on in the background during cinematic level 3s, example:

But I think importantly, they don’t cover up the floor with the effect, which still gives some semblance that you are on the stage you’re on. They just apply this effect to the area above the floor, where there would be problems.

KI’s cinematic level 4 ender effects try to do a green smokey-type effect which doesn’t look very good to me. But I don’t think covering up the background with “stuff” is a bad approach, there just needs to be some reminder of the stage you’re on AND the effect has to not look out of place. Especially for ultimates, which have a screen darkening effect and some windup, so the transition doesn’t just come out of nowhere. For cinematic level 4 enders, you are fighting and then 1 frame later you are transported to a new place and it feels very disconnected.

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I’ve always thought that would be the easiest solution - similar to what you did with the Level 4 enders. What’s the down side to this, other than the background always being black for Ultimates? Sounds like it wouldn’t require nearly as much time as the other options you mentioned?

i kinda want the level 4 effects to use the background from the shadow lord stage. the stars and more importantly the stage would pop in for the duration of the effect then leave or fade back to the normal stage

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That makes sense, and the workaround you’ve made for Shago is great, but I can’t help but ask with the advent of things such as Aria’s instinct startup and, more importantly, Gargos’s ending animation with the world in the background, I can’t help but ask if perhaps Shago’s ultimate couldn’t be tweaked to make it look a bit more like the boss Shago version, such as having a night sky with a moon behind it, maybe do something similar to the Lvl 4 enders when he’s on the ground with the smoke effect
something to make it more visually appealing than just solid black.