Let’s get this out of the way – I’m not that good. But I’m trying to get better. Just want to say that first to be clear this is probably going to be a noob-ish thread.
So with that said, I love playing as Sabrewulf. It seems obvious and it’s often repeated everywhere that Sabrewulf wants to be up close. I get that.
But… what exactly do you DO when you’re up close? I mean, I get he has mix up capabilities with his Hamstring and Leaping Slash. I also understand he can fluster an opponent by left-right mixups based on his dash-through ability.
However… I dunno, am I just too slow with things? When I try to get things going up close, just seems like people magically have an answer to everything I"m doing. I try to Hamstring but people default to blocking low. I try to leap slash but it seems by the time he starts his jump and actually slashes, they just hit me first out of the air or they simply block on reaction (though I know that’s not necessarily easy to do).
And I try to throw in the dash-through here and there, but seems like when I try, they just hit me while I’m dashing through (I’m not invincible while I’m dashing through…right?) or after I finish the dash they just throw me right there.
When I’m in close I mostly just try to do some pokes and cancel into special moves to startup combos… but that’s not really unique to any character (I mean, that’s what I do with EVERY character, not just Sabrewulf).
I try to read lots of guides and posts on this subforum and Infil’s guide and all that and they all say just “keep up the pressure” but I’m not entirely sure what that means. Like… how?
I guess what I’m getting at is what makes Sabrewulf particularly special when he’s up close. What techniques can I try to flummox the opponent when I’m so “fearsome” up close? As mentioned, I know he has mixups off of his Run but that doesn’t seem that unique to me compared to other characters that have some overheads and low-hitting special moves. And his dash-through I know is indeed unique but I guess I just suck at actually working it effectively into my game.
Thanks for any help!