My take on Jago (as someone who often writes long, wordy posts, I will keep this one shorter than other people. I will also NOT use italics, like a pure rebel):
Reward: A+
A wide assortment of useful enders. Less damaging than he used to be, but very good at building ender level whenever he gets a hit. I think his flipout is only so-so, but he doesn’t need it to be great to have success. On lockout, Jago still does very good damage and can also build instinct for free, which really means you don’t want to early lockout against him.
Neutral: S-
Medium wind kick is great for checks. Double roundhouse is uncontestable without shadow meter, giving super free lockdown if you just happen to be in the way of it. All his sword normals cover lots of space, and guessing with things like shadow fireball is totally viable and hard to stop. He is not that great from full screen, but very scary from about 3-4 characters away. Charged fireball only helps him more. Shadow wind kick is maybe the best shadow move in the game, so opponents have to respect it. DP damage is obscene. Only Jago struggling from half screen or further keeps him from getting top spot here.
Offense: A
It’s better than people think. Plus frames on everything, a good low crush, and an overhead that is lightning fast and hits outside the effective range of most characters’ best pokes. It’s also much less linear now that he has fireball dash cancel.
Defense: S+
For my money, best defense in the game, especially now that Thunder and Eyedol lost some of their silliness. Cinder and Shadow Jago are hard to pin down, but Cinder’s DP has faults and Shadow Jago doesn’t hurt. Canceling best DP into shadow fireball is crazy good.
Breakability: B
I don’t give Jago the worst grade here, because medium wind kick linker is fast and hard to react to. He is probably the character that people have the most practice breaking, but he actually has good help here; strong unbreakable damage with fireball juggles, tricky resets into overhead/low + fireball dash cancel keep people on their toes. Resetting into throw also leads to good damage. Instinct lets him break the manual rules. Don’t lock out because Jago hurts.
Instinct: S+
Top 3 instinct in the game. As long as you don’t activate it full screen, you will always get good reward, even if opponent just blocks it out. Can activate after overhead, low, throw, or DP mixup and get the same reward in all cases.
Versatility: Versatile
Very versatile from midscreen and closer, kinda meh from full screen. But he is usually not locked into fighting his opponent’s game.
Comeback Factor: A
Good, but not best in game. Instinct fireballs really help, and his high initial hit damage helps him overcome deficits with a few reads. Without instinct available, he is just average at comebacks.
Overall: S
Very strong character. Not really weak in anything meaningful, and very strong in some important things. I don’t see him leaving my top 5 for the rest of Season 3.