@developers I’ve mentioned this before but, Sadira’s webs (in instinct obviously) need a bigger hitbox. They mostly work marvelously as an offensive tool (we’ll get to my offensive gripe in a moment), but as a defensive tool, they aren’t catching enemies fast enough to do any good.
Examples: If I drop a web in front of Hisako, her rekka’s will generally destroy them, or the web won’t even open allowing her to wack me into kingdom come. The same happens with Orchid and her attacks. Neither, to my understanding are projectile invulnerable and yet they bypass the webs.
I honestly don’t need to post vids about this, as Crazy LCD and others have posted tons of vids on the subject matter.
In low level play, yeah their great, but at high level a well placed web can mean the difference between life and death.
In respect of offense, their stagger needs slightly longer. Oddly enough this is largely due to Hisako. Her wonky hitbox makes it near impossible to trap her and counter attack. I trap her and then am immediately Countered. It’s like her counter is completely ignoring the stagger. To my knowledge she is the only character that can get trapped and immediately still counter me.
I also ask to slightly (I mean slightly) increase the stagger of a postive hit Widow’s Bite. Of late, I’ve positively hit somebody with a kunai and dive into attack, but then am immediately countered. This doesn’t happen all the time, but it seems to have a lot to do with netcode delay and such. It would make my life easier if there were a few more frames of hitstun to allow me a reward for a positive attack.