Hey KI buddies,
I’ve been thinking a lot about SF player Laugh’s theory about fighting game skills. His idea is that the “Brain” helps us understand matchups and plan for fights. The “Heart” helps us feel a fight and adjust our approach as new information comes in. The “Body” helps us press advantage by executing complex moves on command.
He uses the typology to describe fighting game players. But, it seems to make sense that certain characters may appeal to certain parts of our fighting psyche more than others, right? Which category do you think each KI character fits into, best? I’m sure many KI characters fit into multiple categories, technically, but I also think that one category describes the optimal approach to them more than the others do. I’ll give this a shot to get us started:
Body: They benefit remarkably from executional prowess and mastery of complex inputs. Aggressive characters who set the pace of the fight?
- Cinder
- Maya
- Sadira
Heart: They benefit from the ability to plan your approach on the fly. Feel the fight, rather than plan the fight. Reactive characters whose game plan depends upon what the opponent is doing?
- Eyedol
- General RAAM
Mind: These characters benefit remarkably from knowledge of frame data, counter windows, reversal timings, and being able to quantify what makes a matchup easy or difficult. Defensive characters who need a solid plan of action to make sure they don’t get stomped?
- Aganos
- TJ Combo
- Glacius