I woder why all these video games devs has never think about to make a alliance to offer the best FG ever,
i mean i mix from knowledge from the best parts of the most amaing FG.
for Example IMO the perfect mix to get a great FG is :
A mix from
killer instinc xbox one: only for the combo mechanics and ultra, taunt and t-bags
Mortal kombat 10: for the gore and these serious fatalityâs
injustice 1 & 2: for all these animations in battle (i mean broke the wall then pass other side of the stage, high camera and stage interaction and also the character design) i admit it ive never seen better animation in fighting games than Injustice and also i think thats one of the game whoâs pretty good balanced. compared to KI & MK.
One day i will win the lotto then i will make it happen guyz lol
So now for all of you can i know what should look like the best FG ? any idea is welcome feel free to say whatever cause its your oppinion.
lets begin
Fair enough. Just donât be a blind fanboy and praise KI while ignoring its flaws. Because thereâs a good handful of those. KI is lacking on many areas which other fighting games have covered from launch. And it seems to continue doing this, now with the Ultimates⊠not even the entire roster will get one. Thatâs a flaw. And it certainly doesnât make it the best fighting game out there.
It might be the fighting game you enjoy playing the most. Thatâs awesome! Hopefully it will continue to be so. Just donât ignore the things itâs lacking.
I donât, but also I acknowledge what things which lacks are important and what arenât.
For example, I donât care about Ultimates or cinematic story mode. So their absence doesnât bother me at all. I donâtâ care if my chars doesnât get an ultimate.
I do care about costumes and colors. So the slow pace at which we are getting more of them annoys me.
I do care about gameplay, itâs the most important factor to me. And there is no Fighting game which makes me happier than KI in terms of gameplay.
No. If they add MK gore to KI, Iâm quitting the game. Leave gore to MK. I bought MKXL and dropped it right away because of the fatalities. Iâm probably not the only one who would drop it.[quote=âG0tei13Izaragi, post:1, topic:18684â]
for all these animations in battle (i mean broke the wall then pass other side of the stage, high camera and stage interaction and also the character design)
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The animation is flashy but KI doesnât really need it. That animation is only viewable a certain amount of time before getting tedious and making that a mechanic would just break KIâs two way interaction that I like. [quote=âG0tei13Izaragi, post:1, topic:18684â]
i think thats one of the game whoâs pretty good balanced. compared to KI
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Personally, my perfect KI game would be this.
-KI gameplay
-KI netcode
-KI design
-SFVâs smoothness
-MvCâs fluidity
-KI Shadow Lordâs combined with MKâs cutscenes and Krypt.
-KIâs music
-KIâs community.
What I would incorporate from other fighting games for future KI games:
-Brutalities from MKX
-Stage interactables
-Subtle stage destroyable transitions (I mean, like Sabrewulf stage in KI2)
-Improved animations
-Pre-fight dialogues like in NRS games
-Well written cinematic story mode (if they would make it crap like SF5 of MKX, better stay at written bio`s from Shadow Lords)
King of fighters 13 still the god-king of all 2D animation, third strike was a historic landmark for 2D animation in games, skullgirls flaunting gorgeous smooth sprites, GGXrd blurring the lines between 2D and 3DâŠhell, even MKX, another NRS game, has better animations than injustice.
Shoryuken moves always have been invul on startup to counter meaties and unsafe approachs. For example, you canât freely use a meaty against Jago, because if you start doing so, he will DP on wake up sooner than later, hitting you with a counter hit, dealing about 15-18% damage(donât remember how much damage deals his dp on counter hit, but itâs around that)
So, the lesson is: You canât get free meaties against Jago because if he has a read and punishes you with a DP, you are going to suffer.
This no longer applies on Ryu. His dp only has invul frames on ex. Which means he has to block the meaty on wake up(or even in frame traps!). Even on anti air situations it could be stuffed
âŠNo, because most moves arenât minus a billion on block and counter hit state on recovery.
The dragon punch is a core element of a shotoâs design. Itâs supposed to be a high-risk move that is effective and powerful, for reversing momentum and anti-airing. Now itâs a much worse low-reward anti-air, and is barely more functional as a reversal than his jab, all while still being incredibly risky.
Those things youâve mentioned (IGAU stage transitions, MK fatalities, KI ultras) are basically stupid time wasters and any FG ever would be better off without them.
Also calling IGAU well-balanced is highly questionable unless you are comparing it to MK9 or something like that. The game is basically dominated by 3-4 characters and features a number of hilariously one-sided matchups. Iâd say 7-3 is an average MU number there (on a scale from 9-1 to 5-5, obviously).