I get the sense that you’re being deliberately obtuse. You’re not calling for Jago nerfs, and yet you’re saying that “it should require him to have it beforehand”, which is clearly a nerf, and that a roughly commensurate buff in the form of a dedicated lifegain ender isn’t “necessary”?
This thread is clearly about Jago. The Glacius juggles you cited are basically meaningless: a shadow shatter after a typical level 4 ender will be scaled to hell, and the arbitrary juggles off meter ender in the corner are arguably a good thing because they make the corner matter more. There is exactly one character who cares about this change.
I don’t know, both characters get a lot of lockdown and safe mixups off of assists that don’t have any associated startup or recovery. Also, damage > lifegain generally – if you have to choose between 20% lifegain + 20% damage at the character select screen, and 40% damage, take the latter.
Sure, but he lost all of these things, even the “so much crap on the screen” thing to an extent, all at once. He might be better-equipped to deal with the season 3 cast than I’m aware of, but I’m not convinced.
I’ve seen calls for wind kick to be made punishable on block about every month or so since early season 2, and there was someone complaining about Jago’s frame traps in another thread very recently. I think there are definitely people out there who want to see these changes. We have little to no idea what the devs want, but it’s pretty clear that Jago is in the midst of a retuning focus lately.
Ultimately I think the instinct just isn’t at the center of what makes Jago powerful. It happens twice a match at most, often he doesn’t get it before he loses his first lifebar, and he nearly never gets back any amount as substantial as 30% anyway. It’s good for an instinct, but serious nerfs probably have to hit his moveset, his meter or his damage, things which impact the entire match, in order to actually lower his standing. You don’t get there by taking away a lifegain juggle after an ender.
These potshots at things around the sides of his gameplan that don’t really affect his overall balance are just going to make quality of life for Jago players worse in the lead-up to a serious nerf that’s probably going to happen sooner or later. At this point I really just want a nerf that does the job so that we can get past this impasse, so that people can move on to asking for nerfs for some other top-tier character, and so I can either keep going with Jago or drop him.
This is just not true. He has one reactable mixup, you can block and look for the overhead in perpetuity until you have meter for a shadow counter. His throw range is point-blank, tight tick-throws whiff. If you’re pressing a button to challenge a frame trap then you’re doing so out of basically no better reason than impatience. There isn’t a command grab or cross-through or unreactable mixup coming from a character-length away, and if he’s dash-cancelling a fireball then he still needs to win the throw/throw-bait mixup to capitalize on it at all. Yes it’s frustrating to sit through long pressure strings, but they’re not that long, there’s plenty of pushback, double roundhouse even has pushback and is very shadow counterable, if he’s at +1 and only in range for a heavy button then there’s a good chance that your character has a button that can legitimately challenge or you can jump or even just backwalk or backdash and not worry about the overhead.
If anything, instinct gives Jago a legitimate way of converting his throw, which he has to work hard for, into something with a decent meter-to-lifeswing tradeoff. Most of the time Jago lacks the dirt, the multiple varied potent mixups, that several other frame trappers in this game have with which to capitalize on pressure.
Jago is a good character, but this idea that he’s “probably going to hit you once” is wrong. Wulf is probably going to hit you once. Riptor, or Orchid, or Spinal, or Fulgore, or Thunder, or Mira, any of those characters is probably going to hit you once. Jago is totally blockable by an absolutely, degenerately patient player.
lol, I’m actually with you on this one.