Okay this annoys me for a while now, and I am not sure whether it is a bug or intended. I don’'t know where to put this topic, so feel free to move it somewhere else, mods. In case this is known and this has already been discussed please direct me into the right direction.
The game auto-blocks overheads and lows under certain circumstances.
I always was impressed by my opponents god-like reactions whenever I went for a Kan-Ra setup I came up with until I saw in training mode, that the game is doing all the work for my opponent.
I will add a video later but until then, here is the setup that you can try out for yourself to see this happen.
record your dummy Kan-Ra doing the following setup:
clutch, dash forward, light swarm, instant jumping forward MK
Now take control of your character and hold down back.
What always should happen:
Clutch causes a hard knock down giving Kan-Ra time to dash in and do a light swarm. Your character will get up and get hit by the j.MK and the swarm at the same time.
What sometimes happens:
While you are holding down back your character will eat the clutch and you will be on the ground. When you get up (still holding down back) your character will ignore your inputs and stand up for a very short moment to block the overhead j.MK.
Why is that happening? I know that you can’t get hit by fast multi hitting moves when you block the first hit (see Kan.Ra’s back + MP). But I also know that this not true whenever you get hit by lows or overheads. Whenever you block Cinder’s low flame thrower move and you stand up while crouch blocking you will get hit.
This is not exclusive to Ra and this does not happen every time
The point of this thread is to get answers on why this is happening, whether this is a bug or intended and under what circumstances it happens.
When you try out that setup in training mode you might get the j.MK to hit overhead. It is absolutely possible. My theory on how this works is this:
Whenever your opponent getting up, the swarm hitting and the j.MK hitting happens at the exact same frame, the game will register the j.MK as an overhead. j.MK has 3 active frames. So for all this to happen you have a 3 frame window.
Whenever you are hitting the j.MK a little bit too late, your opponent will already be in block stun because of the swarm and the j.MK will get auto blocked.
I tried different setups to recreate this with other characters. I wanted to know whether this is just another one of Ra’s oddities. But I found something similar with Fulgore:
Nearly Full screen, Record the dummy doing this:
double light fireball, teleport behind opponent, overhead when the projectiles hit.
In case you block the fireballs, the game will block the overhead for you.
here it is
As you can see. I am holding down back all the time. Sometimes it hits, sometimes it gets blocked