I hate to be the guy that makes a forum account to complain or question the devs designs, but this being my first post, I guess I am that guy. Kind of.
Allow me to preface this with the fact that I am new to KI, though I have been following it since just before S2 (waiting for the PC release). I am not new to fighting games, and have been playing them with relative competence (pretty much strictly offline; I’ve never had internet good enough to not lag out a match online, and that’s no fun for anyone) for about 15 years. If nothing else, I’m not a TOTAL noob.
So, Arbiter. He’s great. The vast majority of my fighting game life, I have played grapplers almost exclusively (GG May/Potemkin, SFA3 Sodom/Birdie, SF3 Alex, SF4 Hugo) and Arbiter is hands-down the most fun and interesting grappler I’ve experienced. I do, however, have a few minor complaints. Maybe not even complaints, just developmental decisions I either do not understand or do not agree with. For all I know, they could be wholly intentional and I’m missing or misunderstanding key situational data; they could also be simple oversights. I don’t know, that’s why I’m here.
Sorry 'bout the text wall (I’m also one of THOSE).
Without further ado:
Energy Shield. Super important to Arby’s overall gameplay. Keeps him safe from his own grenade (and lets him safely reversal with it) & other fireballs/projectiles, opens up his juggles from sweep>launch (cr.MK x qcf.P), and can sort of function as an invincible reversal of sorts, which is the crux of this bullet point. The activation of Shield is (fully?) invincible on startup, and has a correlated 0-damage hit that awards a knockdown.
The hitbox is more-or-less stuck to his body, so actually connecting with it in reversal situations obviously isn’t it’s intended function, but provides it with enough potential utility to warrant the cost of meter. The problem is with it’s classification as a strike, as opposed to a projectile. This opens up a very specific counter-strategy that seems wholly unfair to Arbiter: Hisako can Vengeance counter it for a full combo. What even is that? Doubtless there are a plethora of other situations where the status of Shields hitbox as a strike is a boon or a curse, but this is one situation I just cannot make sense out of. It does no damage, and is a barrier of (some kind of) energy. That, at least to me, screams projectile hitbox. Input?
Prophets Bane. This one is actually just a graphical bug, but when the opponent is close enough to the corner and PB connects, there’s this really janky effect on the animation where he’s not actually touching them. It’s hard to explain, and probably already documented, it just looks so Melty Blood.
3) HK Tack-On is breakable. I thought non-Maya projectiles were unbreakable, but the gunshots are totally breakable. Is it because they are bullets (which, like the daggers, are physical objects)? If so, that is perfectly logical (so long as it applies to all cases non-energy projectiles). Or are all projectiles breakable if they qualify as hits in a juggle (which totally could be the case)? It just really hurts watching your mighty match ending bullet burst get broken, and the match isn’t over as a result and dear lawd what do I do now they were dead now they’re not dead now I’m dead!?
EDIT: I figured it out and am so embarassed at my noobiness.
So, in my haste, I skipped over the “first breakable window” of double/linker after the shadow counter. The TRUE breakable gun situation is:
Opener > PB Ender > HK Followup
I think that the PB of the Opener/Ender may be qualifying as a grab (as if from neutral) and is therefore (maybe) unbreakable, making the HK sequence engage the ‘every combo must have at least one breakable window’ rule.
EDIT2: Opener > PB Ender is breakable just like any other O>E, and if you get away it, the HK shots are also breakable.
I guess that about sums it up. Any input would be appreciated, and I look forward to being a part of this wonderful community. I’ve been lurking for a couple of years, and yowza! Y’all are way decent people.
Thanks for your time and consideration,