Arbiter mix ups

Hi guys!
I’m back with some nice stuff, as promised. I have worked on Arbiter’s vortex.
For this first part, I worked on the throw set ups (no corner throw).
As much as possible, I tried to include 3 Grenades vortex.
Keep in mind that they are examples. You can mix them up to create your own stuff.
I HAVE TESTED THEM ALL plenty of times to make sure you can perform them!
I HAVE TESTED THEM ALL after the April 27th update. A few of my previous set ups don’t work anymore because of some tiny Grenade and Energy Shield adjustments.

  • Free combo, means that you can perform a custom combo to finish the vortex.

  • Be aware that the timing is sometimes REALLY tight and specific, you may need lots of tries to perform some of the follow ups.

  • Look at the Notes, for further tips!

  • Here is Arbiter’s move list if you need it: http://forums.ultra-combo.com/t/arbiter-command-list/7221

                           Set up: throw > Grenade 1
    

No Instinct, no Shadow move:

Follow up 1)
mp Mercy’s Demise whiff ; cr. fwd. hk meaty > lp Truth Seeker > hp Mercy’s Demise > Grenade 2 ;
Grenade 1 recapture ; frw. mk > Prophet’s Bane ; Grenade 3 ;
Grenade 2 recapture ; lp Mercy’s Demise > Prophet’s Bane ;
Grenade 3 recapture (10 hits ; 38%) ;
free combo
Notes: One of my favorites. If your opponent blocks low, he will surely get hit by the Truth Seeker overhead.

Follow up 2)
Empty vertical jump ; walk ; fwd. hk meaty (overhead) > lp Mercy’s Demise > hp Mercy’s Demise > Grenade 2 ;
Grenade 1 recapture ; fwd mk > Prophet’s Bane ; Grenade 3 ;
Grenade 2 recapture ; fwd mk > Prophet’s Bane ;
Grenade 3 recapture (10 hits ; 38%) ;
free combo
Notes: the “Empty vertical jump ; walk” will allow you to be at the best distance to perform the safest overhead. You will need a little practice to figure it out.

Follow up 3)
Empty jump fwd. ; cross up mk ; light auto double > hp Mercy’s Demise > Grenade 2
Grenade 1 recapture ; lp Mercy’s Demise > Prophet’s Bane ; Grenade 3 ;
Grenade 2 recapture ; lp Mercy’s Demise > Prophet’s Bane ;
Grenade 3 recapture (11 hits ; 35%) ;
free combo
Notes: Perform the cross up mk as early as possible during the second jump.

Including Shadow move:

Follow up 4 )
mp Mercy’s Demise whiff ; cr. frd hk meaty ; target combo mp-mp > Energy Shield ;
Grenade 1 recapture (4 hits ; 10%) ;
free combo

Follow up 5 )
lp Mercy’s Demise whiff ; cr. mk meaty > Mercy’s Demise > Energy shield ; hp ;
Grenade 1 recapture (4 hits ; 12%) ;
free combo
Notes: Tight timing after Energy Shield!

Follow up 6)
lp Mercy’s Demise whiff ; cr. mk meaty > Mercy’s Demise > Energy Shield/Instinct ; hp ; Grenade 2 ;
Grenade 1 recapture ; mp > lp Mercy’s Demise > Prophet’s Bane ; Grenade 3
Grenade 2 recapture ; fwd. mk > Prophet’s Bane ;
Grenade 3 recapture (11 hits ; 38%) ;
free combo
Notes: Advanced stuff! Very tight timing. Be very quick!

Including Instinct:

Follow up 7)
mp Mercy’s Demise whiff ; cr. frd hk meaty ; cr. mk > Mercy’s Demise > Instinct ;
Grenade 1 recapture (4 hits ; 11%) ;
free combo
Notes: If your opponent blocks high, he will probably take the cr. mk.

Follow up 8)
mp Mercy’s Demise whiff ; cr. frd hk meaty ; target combo lp-lk > Instinct ;
Grenade 1 recapture (4 hits ; 8%) ;
free combo

There we go guys!
I’m not pretending to have created the best stuff here, but I hope you will find it helpful!
I have more set ups for different situations, but you will have to wait a bit more :slight_smile:

Feel free to tell me what you think!

2 Likes