Figured I’d make this topic because I’ve been having a lot of fun with this game during the demo periods. Anthem’s combat feels like an insane mash-up between Mass Effect and an Iron Man movie, with a loot grind that makes you want to just do “one more” mission so that you can get that perfect weapon or ability mod. I’ve been having a blast with the game, so figured I’d make some notes about each javelin and how to play them.
Basic starting javelin. The Ranger is the simplest of all the suits, and there isn’t too much to delve into here. It’s got decent metrics for survivability, movement, and combo capabilities, so provided you play smart you can handle just about any situation. The Ranger’s combo ability is to do bonus single-target damage, so it’s good for you to focus your detonators on the big priority targets on the field.
The big boy of the javelin pack, the Colossus is what you want if you like heavy classes. This one is actually a bit trickier to use than is apparent up front, because the Colossus has much more weight to it than the other classes. It cannot dodge, so once you get in the fight you’re often kind of stuck. It also doesn’t have an energy shield, instead having a lot more base health and a giant slab of steel that serves as an actual physical shield that can soak the hits for you. The Colossus combo ability is to generate additional AOE explosions whenever he detonates a target.
The most important thing to remember when playing this class is that the Colossus is not an MMO-style tank. Even with Colossus-specific health mods (which are incredible and which you should definitely be using), you cannot use this suit to just stand in the middle and damage soak. You need to be an active tank, using your larger health pool to run into enemies, kill them and then collect the health orbs they drop for you. Use the shield to close the gap with groups of enemies and to block higher tier attacks from turrets or elite enemies.
The space mage of Anthem. Because ability cooldowns in this game are very short, the Storm is extremely potent in just about any encounter. Big things with this class are to make sure you’re priming for your team and that you are hovering. The Storm is called the glass cannon of the bunch, but it gets a massive buff to its shield whenever you are hovering, and it can hover for forever and a day. Use its hover to get a high vantage point on the battlefield, and then use your abilities to manage the fight appropriately. I think this is the class that can most easily direct the flow of a fight. The Storm’s combo ability is to spread the primed effect (fire, freeze, electric, or acid) to any nearby enemies when it detonates a target.
This is my favored class. The fastest of the javelins, the Interceptor specializes in dealing with high-priority targets. The suit has a triple jump and a triple dash, and while flying can evade (barrel roll) repeatedly and without any cooldown. So it is very, very good at getting to any point it wants in an engagement, killing whatever it needs to and then getting back out. You’ve got invincibility frames while dashing, and because you can chain the dashes into themselves or jumps it’s possible to cover large distances very quickly without even having to use your jets. The Interceptor’s melee tends to stunlock and can be chained into itself indefinitely, and its combo trait is that its melee will gain the primed effect of whatever it detonates for some period of time.
The biggest thing to note with the Interceptor is that its melee and its combo ability are very, very strong. I’ve watched a lot of Anthem videos with the Interceptor, and it is criminal how poorly people are using its combo trait. If you see a statused enemy - detonate it. The aura you get lasts a long time, and while it’s active you can spread the effect to as many targets as you can melee, and because you’re so fast that’s a lot of enemies. The Interceptor can solo huge groups enemies with the right aura. Also don’t be afraid to pick the biggest, meanest enemy you can find and just stab them to death - if you’ve got an aura equipped there are very few enemies that you can’t easily kill in a one-on-one brawl.
I’ve got more I want to say, but this is post is already too long. Open demo is going on right now if anyone want to try the game out; I highly recommend giving it a shot!