Okay, so after handedly beating an opponent over and over again, he stated that he was going to pick his main character - which happened to be Thunder. I’ve fought this matchup enough times to relatively know how to beat it, or so I thought - until I met this guy. Once he picked Thunder, I got destroyed over and over again. The worst part? It wasn’t even because he was good. He was actually pretty lousy. Why? Because he beat me doing only 1 thing over and over again…
d+HP into CotE.
I never realized just how broken this simple manuever is against Aganos (and potentially against other characters as well).
I tried virtually everything to counter this setup.
I try to poke him out of it with standing LK - he starts his attack before I can even get up (due to a previous hard knockdown), so he automatically gets frame advantage no matter what and wins out with his d+HP…
I block it, and I instantly get frame-trapped and hit by his CotE anyways, which results into another hard knockdown, which sets him up to do it all over yet again.
I try to shadow-counter his d+HP. It simply doesn’t work (I don’t even know why, 'cause it should) and wastes my meter in the process AND I still get hit by his CotE.
I try to tech his command grab. It obviously doesn’t work because well, it’s a command grab (duh).
I try to break his setup with a HP+HK combo breaker, because it’s an opener-ender combo, but it doesn’t work (again, this should work, as per the rules of the game, but for some reason doesn’t - if you know why, please explain it to me*).
I try to jump. His d+HP is an anti-air, so I get hit by it, which he can then follow up with a Sammamish (so far, I think this is the best option I’ve been able to find, since it won’t result in a hard knockdown and can be broken if he attempts a skyfall - although the latter can get me counter-broken, which he knew to do into a full damage combo, so it’s all still relatively in his favor).
I try to backdash. This actually works to avoid his d+HP, but because this is so slow with Aganos, he can still hit me with the range of his command grab.
So, let’s review:
Poke? No.
Block? No.
Jump? No.
Backdash? No.
Combo-break? No.
Shadow-counter? No.
The ONLY thing I can think of left to do, which now that I think of it, I wish I had thought of during the fight, is to do shadow ruin, which would smash through his d+HP with the infinite armor and likely hit before the startup of his CotE ends. This can work, I’m sure of it, but it doesn’t result in anything really useful except for some minor non-combo damage (10-15% at most) and a soft knockdown far away, which he can quickly get back up from and close the distance. Furthermore, even if I did this, this particular player probably would’ve been good enough to wise-up to it and bait me into doing it with a block into the very same setup that I’ve been talking about.
So, why can’t I shadow counter his d+HP?
Why can’t I combo-break his obvious opener-ender combo?*
*…wait, don’t answer that last 1 - it’s because it’s NOT an opener-ender combo (it’s just an opener - DAGNABBIT!)… :’(
Did I miss something?
…or is Thunder just really that good of a counter-pick against Aganos?
Also, why haven’t I seen this being so useful against other characters *my guess is simply because they have a much better back-dash, but I digress)?
I’d like to know the answers to all of these questions and more! Please comment below.