Something I’ve been wondering for a while now, is how long does it take to create/design a new character color? Ever since the release of Aganos and Colors 7-9, I’ve been somewhat perplexed. Some might remember that a specific color for Aganos was removed or changed last minute, and I’ve always wanted to at least see it.
I understand colors are affected by certain stage lighting; is that what makes it so difficult? Iron Galaxy was able to release numerous colors and accessories simultaneously; did this take months or weeks?
I’ve always been for the idea of IG selling extra character colors if they were fairly priced and always available, but I can’t expect such a thing if colors take ages to finalize.
I think adding new colors would be a cool way to incentivize playing with characters you’d previously maxed out. Rather than simply sell them, I think there are a lot of ways players could unlock them, both through money and through gameplay.
-Ultra Edition Bonus (in addition to individual customization packs)
-New level cap, new colors to grind for.
-Intermittent new unlocks, so you can get new stuff for free by having a character to a high enough level (like the Aganos patch) and make it so new characters are more fun to grind for since you get more stuff per level (especially early on, when 50% of your unlocks in the 15-30 levels are concept art and taunts)
-Story Mode related colors/skins/accessories
-Event/Holiday related timed freebees
Sidenote/Mini Request: New retro colors and accessories, KI2 music for practice, and classic concept art from Kevin Balis please? I’d play the c.rap out of this game if those editions were included (more than usual) <3 Heck, I might just make a thread about it.
I think pretty much everyone is on the same page as you. I don’t want to spend money on extra colors, everyone loves free stuff. But if Microsoft/Iron Galaxy is seeing a direct and blatant reason to create extra colors or accessories, it might mean more overall content in the long run.