So ive been doing some thinking and have sort of a two pronged question for all level of players.
When facing a character, is your concern more on what that character is capable of doing to you or what your character is capable of doing to them?
When facing an opponent that you either know or have been playing against for awhile, do you plan and play against the character or the player?
For me, im always trying to better my game and being cerebral was some advice i was given. If i was on a ranked grind, i did not pay much attention to what my character could get away with. I was more focused on what the other character was up to. I certainly think thats a result of the character i main, but i wondered if it wasn’t necessarily the right path. Ive found more fun and more openness (if thats a word) in utilizing Kim Wu more as primarily a mixup character than a burst damage/whiff punish character.
With the second question, for me i kinda feel like my answer lies in saying ‘both.’ But the ratio is kinda up in the air. I have felt like at higher levels of players, i think more on the character than the fighter. When people can ‘master’ a character, its fairly obvious that they’re just putting their thoughts to buttons and dancing around the stage. At a lower lever of player, i find myself more concerned about xyz string, or this/that move than on what the player does. But in drawn out matches, like ft5, ft10, even ft3, it always shifts one way or the other as the games go on.
But im curious on othrrs’ thoughts with those questions.