PC Version:
they fixed shadow jago ???
Isn’t unplayble/unselectable since, last one patch…
the game ask me to repurchase him; but if i try the game stuck!
That’s fair, but people get caught after other moves too (Shago surve dive kick, not to beat on that example too much), and it’s because they kind of react aaaalmost in time, but just barely late.
Anyway, it’s entirely possible boot run cancel won’t be that useful in pressure. Ken sometimes throws back+MP into v-skill in SFV and gets away with it… he can’t do it every time, but maybe once every match or two he’ll check his opponent, even though there’s no reason to never press a button after blocking some of Ken’s negative normals. Maybe Rash’s thing will be like that. And if not, that’s fine IMO, he can use it to style in combos exclusively and use his other really good tools for his pressure. I think his other tools are actually cooler than RC boot anyway, so I’d prefer he keep those and lose plus frames on RC boot.
I mean I have an impression that at this point it’s a character about getting in via special with follow-up into very generic up-close stuff. Definitely isn’t something I would expect from KI after S2 characters.
As for RC boot, I’m not sure. It didn’t make much sense to me before, and right now… I think it’s somewhat safe to say that we are looking at artefact of an experiment that didn’t quite work out.
Ah ok.
But imo he has some of the best normals in the game so specials are not that important to him.
I agree with you on TJ’s teleport problems. I think if more people played him at a high level there would be a greater outcry, but as it is he’s kind of a dead character.
Did anybody else notice new moves? The patch note mentioned nil for Sabrewulf. Yet now he has ‘feral chomp’, ‘wulf tamer’, and a diving slash in the air. I haven’t played him for a week or two, but I don’t remember ever seeing these.
I believe those are the new moves/adjustments made in 3.0. I know for a fact that the diving slash has been in since Season 3 started, but I don’t know what the other two are offhand.
Thanks, I’ve been concentrating on tusk, I didn’t notice the diving slash, which is going to be my new favorite move.
@TheKeits We are talking her suction grab right? It should pull them in in stagger state. It pulls airborne opponents, grounded, but you should make clips so we can see what happens. If it doesnt pull them, it wont connect. If it does pull them and doesnt connect, thats another issue. But yeah make some clips. Thats always the best evidence ![]()
Already on it
But yeah, the issue is that the suction is there, but possession won’t capture the staggering opponent. It made sense in S2 because the opponent was just in an extended hit-stun state, and it is of course impossible to throw an opponent who is locked in hit stun. In S3 with stagger though, we wind up with a state that is otherwise throwable, but that possession inexplicably whiffs against.
Would’ve been a lot more forgivable when possession had that weird mish-mash of properties that let it ignore throw invulnerable moves and such; now that it behaves more or less like a normal command throw, the gap seems more glaring.
that flipout adjustment is exactly what I’ve been waiting for
Added a line to the original thread: Fixed an isolated issue where game would occasionally crash during Ranked Matchmaking.