1/3 frame link

Ok, lets say I played different fighting games in my life and know what they a re about. I know how to combo and so on. But there are terminologies , concepts and game mechanics references that make me curious. Some I know, some I want to understand.

When I miss a combo or didn’t connect I would say (either there wasn’t enough frames to connect those hits (which I’ll figure out in training or using frame data; or the most common one I say when I know the combo is possible: I simple messed up my timing.

Just now I was watching two videos about “why fighting games are hard” (one is from Core-A gaming and the other is a recent video from a spanish player called Potemkill).
Both videos mention the 60 fps and the 1 frame link. TBH I never payed attention to that term and now I’m curious about what it really means.
I understand that SFV now extended the combo window with that? How about KI or other games, how does it works?

I find this concept very interesting. Who says I’m not interesting in working on a fighting game some time some day? that’s what I would love to know more about this :slight_smile:
I also heard Skull Girls has a lot of cool stuff to learn about FG, my main problem is I’m not attracted to that game.

PS: I also feel KI is very friendly in it’s combo system and I love that. Doing combos the first time you took KI was always easy. Thanks to this and other games I could keep on chaining hits and understanding other games as well which also gave me things to use in KI itself. Of course KI will always be my beloved game over any other (same with Primal Rage 1)

Well one frame links mean you only have a one frame window to press a move. To early and it won’t work. Too late and the combo won’t work. In 60fps games, that means you have to input a move in that exact 1/60th of a second. SFV decided to add a buffer so one frame links now have a 3 frame window. It 's based on frame data. Let’s say a move on hit leaves you with 10 frames on advantage. You want to do a move with 9 frames of start up. For the move to combo, you need to input it in the exact frame to combo.

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Wow, thanks for taking the time to answer me with all this details =D!

You can try a 1-frame link yourself by trying to combo one of your heavy autodoubles into a 5-frame normal (for most characters, all light normals are active on the 5th frame. For some characters, only standing LK will work). It’s tough

Done this, but since autoheavies tend to be easily broken by most people I would rather go for a linker (of my choosing) or ender after them (depending on the situation) rather than the light manual. Nice example though!
After the heavy ad there’s a “pause” when the other player that’s trying to react to what I’m doing may me expect either to drop the combo and try to throw so they may get a break on the light manual, even by chance. It looks cool tho.

I’ve seen a video where ther person chained heavy autodoubles, light manual, heavy autodoubles, light manual again. But couldn’t achieve this. I think they changed something so this is no longer possible. Only heavy ad and the ligth manual. I can also chain a standing MK and crouching MK with my character. Which is cool but really takes some practice to get it when you want, specially online.

This is an old S2 video I made, and granted half of this stuff doesn’t work anymore, but it has some 1 frame links in it. I forgot a lot of the frame data but I do remember the combo at 2:08 has a 1 frame link with the heavy air crescendo into manual shotgun knee. That one was especially goofy because it only works on crouching opponents which gave Aria a few extra frames of advantage when landing.