The Complete Killer Instinct Guide (ki.infil.net) [All post-S3 chars added!]

Keep on keepinā€™ on, Infil! :smiley:

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Sticky this absolute hotness!

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By the way, Infil, I advertised this guide on my youtube channel in the description of my Glacius guide video. This really is an amazing piece of work, though some parts of it are outdated.

What parts are outdated? Iā€™ve tried my best to keep stuff as up-to-date as possible, but itā€™s really hard when I have to manage all the pages that are there. Let me know and Iā€™ll try to fix what I can.

Specifically in the basic ā€œShadow Movesā€ section, there are a few moves you donā€™t mention that go against what you say. You say something like ā€œIt doesnā€™t matter which two punches or two kicks you press because NO shadow move changes effects of trajectories based on that.ā€ Well, Cinderā€™s Shadow pyrobomb changes trajectories based on which buttons you press, so maybe you should mention that.

Thereā€™s also a few times in this part where you talk about exceptions to certain rules, like which shadow moves do more than five hits, and some exceptions are not listed.

Sorry if this sounds really nitpicky, but Iā€™m just trying to help.

:laughing: Infilā€™s guide is getting so popular that itā€™s web-filtered at my office now

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I know some people who will be jumping in with the PC release, I will show this to them now.

Thanks, Iā€™ll make these changes over the weekend. I thought I stayed up to date on the more-than-5 hit shadow moves but maybe one slipped through so Iā€™ll go back and check. I forgot I wrote that remark about which two buttons to press for shadow moves (itā€™s pretty tough to remember the contents of every page), so Iā€™ll adjust the wording there.

I also kind of want to rewrite the second half of the combo breakers page. Thereā€™s some missing information there (the 3-hit rule, for instance) and some wording I really donā€™t like, but it also means I have to shoot some new videos which is a fair bit of work so Iā€™ve been putting it off.

Since we seem to be suggesting improvements, i noticed on the Manuals section you have the title ā€˜Comparing Auto-Doubles & Linkersā€™ but shouldnā€™t it be ā€˜Comparing Auto-Doubles & Manualsā€™?

Yep, thanks! Fixed it.

In the combo traits category, there is no mention to ARIAā€™s combo trait(I suppose that her combo trait is her swap body-enders).
If this isnā€™t considered a combo trait, a mention of the lack of combo trait for ARIA would be cool too.

Thank you :blush:

Huh, interesting. I thought I had done that for herā€¦ guess I forgot to. Iā€™ll try to whip up the video this week, as well as fix those earlier comments from SonicDolphin that I said I would do this weekend, but didnā€™t because I was playing Rocket League for 15 hours instead. :slight_smile:

The best just keeps on getting better!

Thank you so much for not only creating this masterpiece but also for constantly maintaining and improving it. Iā€™m pretty sure I speak for everyone when I say we greatly appreciate your generous contribution(s) to the KI community.

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After struggling with Aria, I decided to consult infilā€™s guide. Long overdue (my checking of course). Great guide!!

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In the Omenā€™s character page, enders section.

You say that his orda shield ender is his most damaging ender, which itā€™s incorrect. It was patched to deal less damage than furious flurry and demon slide, as you correctly stated in the best counter breaker section. Surely you forgot to edit this post-patch.

Thanks for your time :slight_smile:

Does Ariaā€™s Booster form Crescendo move serve any purpose? I was skimming the guide but wasnā€™t sure if there was anything specific about its use.
Against the CPU on harder difficulties I have only connected with crescendo once in 50 matches or so. Thanks!

The horizontal Crescendo is a really good footsies tool, since it whiff punishes tons of stuff from surprising ranges. The vertical Crescendo in the air can be used to fake movement (sort of like a dive kick) and also used for tricky crossups, although Aria doesnā€™t need to use Crescendo to do crossup stuff in booster body. Shadow crescendo has a hit of armor so it can be used as a situational reversal, while the heavy one on the ground is truly invincible but they have to be pretty close to hit. Another pretty common use of it is the medium version in the air. You can fly around and punish things on reaction, or bait anti-airs and then punish with it.

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I just want to say ā€œThanks!ā€ but the new forum doesnā€™t allow me to make such short responses, so I am just wasting a bunch of letters and words.

I was always really unhappy with my old combo breakers sectionā€¦ I felt I didnā€™t explain enough about the particulars of how it works, and I used generally poor language and structure.

So I rewrote most of the page today!

The new combo breakers page is quite a bit better structured, clearer, and contains a few extra videos showing the special cases (like the 3-Move Rule). It also avoids a lot of the ambiguous language I used on the previous page. I also give a giant summary at the end for how the combo breaker system gets triggered.

Give it a read if youā€™re interested! http://ki.infil.net/cbreaker.html

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This looks great! Itā€™s organized really really well I think :smile: