The KI is too "YOLO" Debate

Virtually all the characters in the game can get 60-70% off a CB (Counter Breaker). Just because S3 characters (Tusk and Kim Wu) WERE CREATED to do heavy damage, doesn’t mean they are unbalanced.

I have to say that this Season is my favorite season so far, as I’ve finally found a character that allows me to play like I want: Tusk. Tusk demands that you have good footsies to win in the neutral, and if you can control the neutral, he forces the opponent to slow down and play his game. That being said, I got blown up by multiple characters last night due to what I perceived as random play, but honestly it is my own fault for getting hit by their shenanigans, and being unfamiliar with the match up.

No, Kim’s damage is pretty intentional. Chick needs it - Kim has a REALLY hard time opening an opponent up if they’re patient and know how to shadow counter and anti-air. She hits hard partially to compensate for that struggle. And that kind of counter break damage isn’t exactly unheard of in KI - Jago can do similar damage if you spend the bar, and I’ve hit 70% with Sako as well before. There are probably a good 5 or 6 characters who hit like that actually.

The “I lost because of yolo so KI doesn’t emphasize fundamentals or neutral” is a manifestly bad formulation. :confused: Street Fighter isn’t pure neutral either - no fighter is. “Okizeme” OS’s reigned in Street Fighter 4, and in SFV certain characters get oppressive mixups off knockdowns or throws. The shoryuken doesn’t exist just to anti-air - its primary purpose is as a “get the hell off me so I can get back to neutral” gamble. People lose in SF all the time because someone lost in the neutral, but picked the right time to throw in a bit of yolo. Just like in KI, strong neutral will tend to win the day, but it’s hardly the only deciding factor in a match. Not even in SFV, which in general really is a pretty honest fighter.

And @RLSSGKingEZ you play Kan-Ra, yes? So yes, your character is relatively low damage. On the flip side, your character also tends to stack on annoying amounts of damage in the run-up to actually catching him, and in a pinch he has what is still one of the more damaging shadow cashouts in the game. It’s fine if you don’t want to play the breaker game and would prefer to go for continuous mixups, but don’t act like your character doesn’t have options for how to hurt people if you’re willing to play the combo game. It’s like the people in S2 who complained there was no penalty for guess breaking - it’s a baseless claim because there are massive penalties for guess breaking. But given those players’ chosen playstyles (low short->low short hit confirms and one-chance combos) they were unable to take advantage of those penalties.

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Ah - I thought he meant Combo Breaker.

If he meant counter-breaker, then yeah, @UncappedWheel82 is dead on. Heck, Hisako can squeeze out close to that off of a counter breaker.

Yeah totally - I thought he meant combo-breaker. My badness.

Oh…

Ok. Whoops. :open_mouth:
Yeah. Death comes to all when Kim gets a Counter Breaker. Tusk too.

Especially him.

Nothing to see here…

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It seems like an extension of a massive shunning of accountability that appears to be all the rage (not just in FGs by any means).

Oh god yes - even in SFV, I’ve won more than a few matches as Birdie with straight-up shenanigans and disrespect. EX Bull-Head? Sheeeeeeeeeesh.

She hit me with shadow firecracker then got a cb right after it I was opened up with shadow firecracker then he did one heavy kick and went into her shadow DP and did 73% damage it was not like they did a super long combo it was so short that I didn’t even know what to say after it happened lol I was honestly stunned that it happened with very little effort if I did the same thing with another character it takes way more to do within the combo to get that type of damage.

Did you have a lot of Potential Damage?

That seems too short for that.

But you hit 70% with actually doing a lot within the combo what happened to me took very little effort on being able to do as much damage as Wu did I even recorded it because it was just insane how she barely did anything but her shadow DP cashes out way too much damage. Trust me you have no clue what I am talking until you have seen my video send me a friend request and I will show you the madness that happened to me lol

I am telling you I went for a grab got opened up and it cashed out so much damage I had no potential damage built up prior to me getting opened up send me a friend request and I will show you the video as well it is so dumb lol

Post the clip! You captured it on DVR right? Should be able to link it up here.

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I didn’t save the match to my DVR I will have to do that when I get home because honestly it made me SMH I showed other people on my friends list and they were like I don’t know why that is in the game lol

OK - looking forward to seeing it! Should just be able to play the replay and then capture that with DVR.

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Yeah I for sure saved the clip because I honestly want IG to see it as well.

Lol. I’ll look forward to seeing it then. :slight_smile:

I think my best with Kim was 83% so far. Little lady hits like a ■■■■ truck :smile:

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This is still a conversation where half of the participants insist that “YOLO” means anything that wouldn’t work in SF. Look, Kim Wu being able to get 70% damage off a counter breaker is not YOLO. You can argue that it’s not good, but it sure as hell isn’t YOLO. Everything wrong with KI is not “YOLO.” Can we at least all try to talk about the same thing?

I get tired of hearing inconsistent things. KI is YOLO because of breakers. But then KI is YOLO because you can do damage on lockout and CB. Well, other games have guaranteed combo damage so how is this an argument? The guess breaking argument has been done to death. It’s just math, people. Guess breaking gets you nowhere. If you read that your opponent favors lights after a shadow move, and you hit light breaker on the first frame after a shadow move that is NOT guess breaking. It’s a read, just like you might make a read to do a wakeup DP because your opponent favors throws.

Tusk and Kim-Wu are both really powerful characters, but both are super dependent on footsies and spacing, and punishing your opponents mistakes. Most matches that I play with Tusk involve a lot of trying to maintain spacing and get my opponent on the ground in the corner, where he has to make a good read to get out. Kim Wu is the same. She can punish you hard, but she doesn’t have any “get out of jail free cards” in her repertoire. Arbiter for sure is pretty punishable on most of his stuff. Rash LOOKS YOLO, but its just that he relies on some pretty automatic setups. His moves are beatable and if you try to play on auto pilot you are going to get killed.

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Why are you playing KI if you want it to be like SF, I would probably be better playing Street Fighter instead.

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A problem is inherent in an analytical discussion surrounding a nebulous term like “YOLO”.

“You Only Live Once” - this could mean literally anything:

  • I’m going to DP in neutral because YOLO
  • I’m going to full-screen slide because YOLO
  • I’m going to punch my annoying neighbor because YOLO
  • I’m going to dine and dash because YOLO
  • I just totaled my car in the snow, so I’m going to light it on fire. YOLO.
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But nobody said Kim Wu off CB was YOLO see now you are just stating things just to state them when nobody said that. To better describe this game you have a way to take more risk in this game then most other fighting games since the breaker system is a way out of getting punished fully. That is why people put that label on this game it is much more forgiving than other fighting games since most don’t have a free breaker system without using resources to break.

Tell those folks we’d be happy to FT5 them and show them how unforgiving the game can be. :stuck_out_tongue_winking_eye:

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