The KI is too "YOLO" Debate

MSP was a bad MU for everyone in MVC2 that why that team was played so much lol…

Kan-Ra can just back dash? You don’t say.

It is just bad that usually his opponents can dash in faster than he can dash away. And where does he dash into? Right into the corner. With no sand. And no traps. Good idea. Thank you.

And yes I main him. So why not take an advice from someone who knows where he struggles.

Not sure about yolo, but I have noticed alot of KI players lack basic fundamentals. Anti Air punish 5 for 5, why not just jump at him again. Meatied 5 for 5 for pushing buttons on wakeup, ■■■■■ it, mash more and hope for wombo combo. Unsafe special that got blown up and punished, why not just do it again. Get opened up in the neutral, just break or mash a guess. Got trip guarded? Whats a trip guard? etc. The fundamental basic 2D stuff.

I’ve seen “killers” that clearly aren’t aware a backdash in this game has invincibility, something every “killer” should know. Basically, KI has tools and systems in place that provide training wheels for players with lack of fundamentals. They always get blown up in the end but the training wheels allows them to travel further than they should be traveling.

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Hey, I think we played yesterday. GGs

EDIT:

I’m a bit sensitive about this accusation, because I think it’s unfair. Lots of players in ALL fighting games lack fundamentals. People don’t block. And they especially don’t block low. Why not? Beats me, but it’s not just KI. What makes this seem apparent in KI is that the heavy emphasis on offense in the game lets people achieve relatively high levels of success by developing rushdown offensive patterns and being good at the combo system. I don’t think you can really say this “lets them travel farther than they should be travelling.” This leaves the impression that you know how far they should be travelling.

Not to seem argumentative on the subject, but I also think that KI has different “Fundamentals” than other games. Combo breakers are fundamental to KI. Period. It’s a fundamental for this game. Just because it isn’t in other games doesn’t change that. But a lot of critics (not you, just in general) complain about the breaker game but this is like going to play SF and complaining that people can block your hits. It’s a fundamental of the game.

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I totally agree with this… Killer Instinct is its own game and I love it for that… I love the pace and I love the meta…

being YOLO is a personal characteric based on a player not the game itself because there are characters for all playing styles… I just started playing Kim WU along with a pocket Kan Ra in case someone thinks they are going to Kan Ra spam me to death lol…

Anyways, I only feel that the game hasn’t grown because we as a community need to spread the word and BE POSITIVE… keyword POSITIVE… This game is pretty much complete now so there is a enough content and meta for everyone to enjoy…

I can’t wait to compete at Final Round 20 in Season 3… I would go to CEO but I gotta see what the schedule is looking like

I will say this yes there is a lot of Yolo in this game with the breaker system but in SF, Tekken, MKX etc. if you whiff a move you are getting hit hard or do something unsafe and it is unbreakable damage unless you use meter with say MKX so you can do a lot of unsafe stuff but as long as you break correctly you get away with doing random things. A lot of the other fighting games are not so forgiving as KI but that is what this game is, in every single game their are going to be people who take more risk then others such as Marn in SFV takes a lot of risk but makes it work or Sonic Fox in MKX takes a lot of risk but makes it work as well. It is what it is but if you don’t like the breaker system then move on to another game I don’t like the breaker system but I like KI so I just deal with it regardless.

What the hell does YOLO mean?

You Only Live Once

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We use the term as in meaning someone is willing to do random things or take a bunch of risk over and over knowing that they will get punished for doing what they are doing. The other meaning would be “you only live once” so do whatever you want you only have one life so live it up.

ahahaha did you tried Wulf vs Kan-ra?

I actually cheated in ranked today. After playing only Maya in Bronze (my personal goal is to get out of bronze with another character than my main Aria), I lost against a silver Tusk. We got paired again and this time I chose Aria and played the yolo to perfecton, lol. Supreme Victory.

Anyway I consider using my strongest character in Bronze a form of cheating. :grinning:

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LOL That’s ok. I’m doing the same with Kim Wu, and had this button masher Tbag me and start saying things in his mic.

I paired up with him next game.

His path ended there.

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Lol. I see what you did there.

My opponent was respectful so it’s on me.

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You know, I actually used to buy into this a little. It made a certain amount of sense when comparing the play I would watch on streams for a game like SF4 to my own experiences from Killer Instinct. After actually playing SFV, however, I realized that description of KI players is pretty BS.

Every game community lacks “fundamentals”. SFV players players mash jab repeatedly on wakeup, reversal out of block strings with wild abandon, and fail to AA even though you can do it with the touch of a button for half the cast and everyone jumps like they’re on the moon. I played the SFV betas and the game on launch for a week and realized the vaunted “SF Fundamentals” were mostly a figment of people’s imaginations. High level players have fundamentals - communities as a rule do not. They don’t respect meaties, wake up with DP’s, and fail against effective frame traps. The capacity to walk back and forth trading low risk normals does not mean you’ve got fundamentals.

I’ve utterly trounced some Gold players in SFV because they simply refused to believe that I could consistently crush counter wakeup jab. Well, I can, and you need to figure out another way to get off the ground. :unamused:

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I’ve noticed that the S3 cast feels a lot less YOLO than most of the previous cast. They don’t have any safe full screen specials like a lot of the previous cast had, at least not without spending a resource to make them safe. They also have good buttons that encourage playing smart with your pokes instead of your specials.

You are right in the sense of SF but the thing is those rules don’t apply for KI this is why we say Yolo so much you have a get out of jail free card off break. In SF the punishes are not forgiving in any sense so fundamentals are not needed to break a combo is what we really are getting at you could lack fundamentals in this game but as long as you are great at breaking you could still win a match that doesn’t apply in SF to make things more clear for you.

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DP sounds good. You start figuring that out, I’ll just block. Or Backdash. Or Jump. Or just walk back, and then walk up grab. :grin:

Yay! Ostrich knows fundamentals! Woo!

Proceeds to get bodied by Storm’s Karin

No, I get the argument. The breaker game absolutely changes the nature of what matters to win a fight. If I have pixel perfect neutral and footsies in KI and get locked out instantly every time as soon as I’m touched, I will lose matches where I am otherwise traditionally “better” than the other player. Conversely, breaking effectively can cover for certain flaws in the neutral game. I don’t argue that at all.

Where it loses me is this idea that somehow other fighters (Street Fighter in particular) are somehow devoid of guesses or “poor neutral” decisions. I think Rico Suave said it best - “you think just because you FADC’d your DP that it wasn’t a guess?” Do you think EX SPD is somehow not a guess? Mashing DP in the middle of someone’s combo in the hope they drop it is not a guess (I love that one by the way, very satisfying to crush counter someone for trying that in SFV :joy:)? Every game has it’s own variety of neutral, and “fundamentals” will vary significantly depending on the makeup of the game. Neutral in MKX, SF, and KI are very different, but they all have their own varieties of fundamentals, where certain spacings and skills are prioritized more highly than others.

As “honest” as Street Fighter is, I could find 10 different matches in fairly short order where the ultimate outcome was determined not by “fundamentals” or spectacular neutral, but simply because one guy had the balls to DP out of an unfavorable situation at the right time. He had already lost the neutral, and instead of waking up into some insane OS’d okizeme he said “eff it” and shoryu’d out of it. Guessing happens in all fighters, and KI has nowhere near a monopoly on “when guessing goes right” and the supposedly less skilled guy wins. The flipside is that, IMO, KI is remarkably consistent in that the players who tend to most effectively play the neutral are the ones who tend to do the best, breaker game notwithstanding. Combo breaking tends to decide moments, not tournaments.

The breaker game has to exist in KI with the kinds of offensive shenanigans that the cast is capable of. The guy with spectacular neutral in KI is still most likely to win though in my experience.

EDIT: Please don’t read any of this as an attack or anything. Just stating something that’s been on my mind for a while

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Yeah…don’t backdash in SFV. It’s basically never a good option on wakeup :-p

Doesn’t apply to me, because I don’t have the game. :stuck_out_tongue:

KI though… :imp: