So bare with me, first time making a post and I got a few glitches to post
Also forgive me for not having all the replays on hand, I’m moving shortly so everything is packed up at the moment.
EYEDOL
- ‘Almost free shadow moves’
There are times when the AI to Eyedol (I have yet to find a way to replicate it myself) can use shadow moves without a full bar of shadow, causing him to just use whatever shadow bar he has available at the given time. Ill see if I can find the clip and ifso Ill attach it to this post.
- Inverted Eyedol?
So this happened just recently when playing against a friends’ Fulgore. I haven’t explored the whole depth of it but if I try to teleport behind someone and they teleport as well it seems I am left inverted and all my effects go to the opposite facing. So if I teleport behind someone so I would be then looking to the right of the stage, and I am met with a teleport causing this glitch, I will have my back facing the player/audience and any effects for any of my attacks will come out on the left from him (as the center point). It is reversible in match but I don’t have the exact perameters.
- Non linking shadow linker?
There are times where if im confirming from a slight distance with Eyedol’s mage body, Ill use shadow stomp to try to confirm however the actual shadow linker will not link at all. He will do it and remain in place but still have it retain the properties of its shadow linker self so it will not hit at all and give the opponent a free punish opportunity where I should have been elongating the combo.
GARGOS
- Stoneskin
There are times in which certain characters make it impossible to pop stone skin amidst a combo. As example in the previous patch, if Hisako parried you, you couldn’t burst at all in the ensuing combo. This carries over with a few characters this patch however my list is packed with the xbox one right now.
In addition, you cannot burst in a combo which you attempted a breaker anymore. I don’t think this was intended as it was never mentioned in any of the patch notes and serves as a major hindrance in his defensive options.
- ‘Psycho crusher’
His medium ‘psycho crusher’ in the air, when you hit a grounded opponent will cause him to pause in his animation, continuing to spin into the ground after hitting for about a half a second. This makes it almost impossible to link certain things such as most manuals afterwards.
If I can get footage of any of this, Ill edit them into the post but that is subject to when I move.
-AtA