This wird is why the fgc is what it is
Fair. XD
In my opinion a game should be fun to play for a person with no experience. So it should be functional with just button mashing. DoA, KI with Combo assist, smash all fit this category.
But after that base it should have a lot of depth and a high skill ceiling, so those who want to spend time mastering it have something to strive for.
Smash may not be a fighting game by your definition but itâs absolutely a game with a high skill ceiling. I also disagree with this notion that itâs easy to execute, doing a back air, tilts, quick drop, etc. all take a lot of practice.
No, people are toxic just like how horses are bad people.
That is a really weird comparisonâŠ
I know. Ha ha ha ha ha!
I love Smash Bros, btw. And I think it is awesome that there are tournaments with it. It really shows that pros can get something out of a really good game just the same as casuals.
I just donât see it fit the label âfighting gameâ. A subgenre of it, sure.
These are advanced techniques though, not basics. âQuick dropâ isnât something you find in the tutorial for the game. Playing basic smash brothers is much easier execution wise than say, Street fighter - where you need complex controller inputs to land special attacks.
I guess it depends how you define basic. I can win a match in street fighter by just jump kicking or mashing heavy punch. Iâm mostly in a agreement in that in my personal opinion playing smash at the basic level is more fun and entertaining than mashing normals in street fighter. Iâve always respected the DoA series for those reasons.
Yeah Iâm not arguing with you - just chatting.
I think this ultimately goes with what Max is trying to get across. You donât have to take out high level execution or deep play mechanics (dumb down) in order to make a game accessible. There are ways to do both and Smash is a great example - or would be if the designers actually intended for the high level mechanics to be in the game.
I would agree but often times threads get shut off unless itâs explicitly KI related and Max is at PSX talking about SFV being dumbed down.
Basic knowledge of game, but not button mashing.
Even in a sub-genre, it will still be considered a fighting game. And it is. That it doesnât âfitâ, is simply subjective and based on some definition in your own mind. Smash has lifebars, kicky-punchy moves, DoA styled ringouts, inputs similar to Tekken and KI w/ CA. The only real difference is presentation. I really donât think it shouldnât or canât be called a fighting game.
(Apologies if I sound offensive, its not meant to be)
Hence why I wrote âI donât thinkâ instead of âIt is notâ. Itâs completely my own opinion based on what I think defines a fighting game.
@DoobyDude23 @anon39655210 This comes up all the time, obviously. Just for fun, I like to go to places like steam or the Microsoft store and put in âfightingâ game to see what they lump in there. You get all kinds of weird stuff ranging from understandable (Final Fight) to head scratchers like Arkham AsylumâŠ
I think âSmash is not a fighting gameâ gets thrown around as an insult a lot so the conversation has become loaded. But any way you slice it, Smash is a DIFFERENT sort of fighting game than SF or KI. I would call it a brawler, and lump it in with things like Powerstone, as a separate category of fighter, distinct from 1 vs 1 Fighting games (which can again be split into 2D vs. 3D). But these categories only have the meaning we assign to them, so itâs not really worth arguing over whatâs a âfighterâ and whatâs not.
This, yes.
I see âFighting Gameâ to be like Killer Instinct, Street Fighter, Mortal Kombat, Tekken etc.
However, it doesnât have to be 1v1, as there are tag team features in some of those games, like Marvel VS Capcom, Dead or Alive, Tekken Tag Tournament and such. But they are still fighting games.
Then thereâs the sub-genres, like party brawlers (Super Smash), arena fighters (Power Stone), etc.
Yes, itâs a game where you are fighting eachother, but the rules are changed to such a degree that it no longer feels like an established fighting game⊠hence why they are sub-genres of it.
To me, the whole âitâs not a fighting gameâ is not meant as an insult. Because whatever genre it is doesnât matter in the end. What matters is that people enjoy the games and are having fun with the tournaments, having fun figuring out the tech and finding ways to use that tech. And it can still be done so even if it is not a fighting game! Iâm not sure why the Smash-fans want the games labelled as such so desperately and find it offensive when others say it isnât. Itâs not like the game loses integrity by not being a fighting game. Itâs not like the game stops being fun. Itâs not like they canât keep making tournaments!
To spin this back on topic⊠just because a fighting game is not specifically made for casual players doesnât mean that casual players canât play it and have fun with it. More and more fighting games have ways to show casual players how to play the game, with tutorials and such. And then there are people like Max who have tried to show and teach casual players how to play them as well.
Availablitiy is not about âdumbing downâ the game. Itâs about giving a newcomer the tools to learn about the gameâs basic tech, going through the rules and giving them the understanding of the ins-and-outs of the game.
You arenât alone in that one, I also wouldnât put it as a fighting game. I call it a âBrawlerâ, donât mind if they say otherwise.