Now before I even continue writing about my OPINION on what I would like to see change in this game, don’t come in the thread saying “The game is perfect how it is” or “Git gud.” Cause lets be realistic nothing is perfect, and some things need attention other than character changes. You can disagree or agree with me, remember this is my own opinion.
Lets talk KI Community, I’ve been playing this game for quite some time now and I noticed this game has some to a lot of fixing to do to get everything right, to the Hitboxes, throw vs strikes, flip-outs, rankings and U.I. I’m just gonna list them, and talk about each individual topic.
Hitboxes
I don’t know about you guys, but the hitboxes in KI is not good at all, literally I find myself doing a special move on my opponent and the move doesn’t connect. On screen it will show my character, making contact with the opinion, but my move goes right through them like they’re a ghost. For example when i play with hisako and use influence, literally i would see hisako hand touch the opponent, but it doesn’t do the move whatsoever. Her hand goes through the opponent like a ghost. I was hoping they would at least address some of the hitbox issues in S3 but they didn’t and added new things.
Throws vs Strikes
Let me get this off my chest KI the only game I know you can perform a throw if someone is striking at you, also the throw animation so damn fast you gotta react fast or read your opponent. Every fighting game i played, if you initiated a throw when the opponent is striking you will get punished, MK, Street fighter, DoA, heck even UFC a fighting game simulator. It makes sense though cause you perform a throw or grab someone why they are striking you, you yourself are left wide open for an attack. Go fight someone in real life and try to grab them while they are throwing punches at you, see how long you last. For example when I’m performing on ryo zon with hisako on a opponent and they block, they legit can punish me by throwing or striking while i’m in still attacking them, don’t believe me go try it in Dojo mode. To fix this I would say make it where you can actually react to the throw, and have a strike beat a throw.
Flipouts
I don’t mind flipouts and getting juggled it’s just that literally, if you mess up and get locked out and you’re watching your opponent just juggle you for however long, while the KV meter treats it as a regular combo. Especially Shago, when i discovered you can just spam his little spin uppercut move, I knew it was gonna be abused for juggling. A way I would say to improve on this, is have the KV meter build up faster on certain moves or strengths, you don’t have to revert it back to old KI, just improve so you won’t see juggle fest, especially at the end of the match. No one wants to watch you do achieve a 150 hit combo in ranked match. salt
Rankings
This is one I do not understand from losing your promotion match, to fighting top tier Killer ranks in a low division. Literally I would win 4 straight go to promotion, to fight someone super high in their division and just lose, just to be back in same position cause i won 4 straight again. That happened to me all this week, winning straight matches to just lose in the promotion match:rage:. I would prefer it if you didn’t lose 150 points each promotion lost after fighting your way to the top like 4x. It just tells you, that you don’t belong in that division. What i was thinking is if you lose your promotion match lets say 5x, you have an option to either fight to 1500 points in your division (but the competition gets tougher, you don’t gain the average amount of points and you lose more points than average) or choose to try to promote again for 1000 points. That way if you keep losing your promotion match you get a secondary option to not be in your division no more. Also each time you lose your promotion match the points to advance is decreased by increments of 10.
U.I.
The U.I. of this game can be a bit confusing, trying to find out how to customize your character still confuses me to this day, accessing your fight archive and etc. Honestly customizing your character should not be under store, fight archive(???) , Why is store listed again when i click single player? Help & Options should be at the beginning of the menu and etc. I just think the U.I. needs to be more user friendly so players can navigate the menu’s faster.
To conclude this off, KI is a wonderful fighting, just needs little more polish to the general side of the game to be best fighter ever. This generation it’s better fighting game than anything that is out right now. Like I said before this is my opinion and would love to see some fixes to the general game play instead of seeing characters getting fixed every time. Character fixes is not a bad thing, but to me General > Characters > Misc. But thanks for taking your guys time reading this.