SPINAL:
Jumping MK (Divekick) now has 6 frames less landing recovery.
Jumping MK (Divekick) now deals 5 less frames of blockstun. (These two changes combined make the Divekick 1 frame better than it was on block, but also lets Spinal move earlier than before, allowing him to use well-spaced Divekicks in pressure or for mobility. )
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Same goes for eyedol lol
Haha, DashieXP reference.
The devs choose wisely to serve their Shadow Lord it seems.
HA! I get it.
There is some poetry to how before 3.4 so many were hoping it would be the Patch of Salvation… and it seems like the balance adjustments part was largely as anticipated… but the rest of the game caught fire. I want to say it’s ironic. Either way, it’s pretty funny if you’re not the guys and gals responsible (and can muster a sense of humor through the frustrations).
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omen confirmed for MvC4
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This is worthy of 30 likes!
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I think you would like this.
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