If you remember me when will we play again?
I donāt understand why this thread got made, was it for the sticky?
Primarily to get everything in one centralized location. I wanted to emulate the other FGC related sites that do this and I decided to take some initiative with it.
But, it was already doing that.
I was doing it all last night for the rest of the cast. I didnāt look through most the each characterās sub-forum to see if it was already made. Sorry.
I remember you. Anytime bro man. Just give me a time and place.
Yeah. You should do that next time. Maybe adjusting titles would be more beneficial. Although I like the idea.
Follow āGutterMagicā and āImRicoSuaveā on twitch their both beast tusk and thunder players they stream almost daily.
Thank you, I didnāt know they were playing Tusk
No problem man if you want to watch ft10 sets subscribe to āXiBassiXā on youtube you should know him as āUA Bassā.
It is ok
Beware Tusk fellows, after a shadow Skull splitter, manuals just doesnāt work against Mira.
It will just whiff and youāll drop your combo (it should still work in a corner).
At best it will surprise yoiur opponent and you will be able to do a reset butā¦
Just joined the barbarian brigade. Lots of good tech here for me to learn. Deflecting jump ins is something I already figured out but the rest I canāt wait to get home and dissect. Iād like to make a contribution. S. HP deflect is also useful against YOLO tactics like YOLO slides, windkick, etc. It requires a bit of a read but itās definitely doable. Thx for the tech guys Iāll try to see what I can come up with
Hereās some hot new tusk tech: during instinct juggles, you can whiff the main hit of heavy air skull splitter and get the shockwaves to juggle for unbreakable corner carryā¦ Too lazy to record a video right now but it seems like a pretty good option, though itās a little hard to combo after properly.
This oneās a little goofy and maybe a waste of instinct but itās fun enough that Iāll post it anyway with the change to air skull splitter to make a it a stagger, when in instinct from the right range you can loop whiff DP > air skull splitter > whiff DP > air skull splitter on a grounded opponent, which does decent damage and builds little KV, and at any time you can command dash in and manual into a regular combo, meaning you can capitalize on lockouts as well. It burns through instinct quickly but it can work out to be quite a bit more damage than an instinct juggle if you get a lockout. To keep the loop going, you have to maintain a range where DP will whiff, so keeping that in mind:
After light DP whiff, light skull splitter will move you further away, medium will advance you slightly, and heavy will advance you a lot. Not only can you mix up between the three strengths, you can also whiff medium or heavy DPs (which move forward more) to throw off your opponent if theyāre making a read on what strength youāll use based on your spacing.