Welcome to the Tusk Tech thread. Here we can compile all of our dirty tricks. Iāll be linking to the info from the other threads in here as well.
Iād like to start things off by congratulating all you Tusk players for becoming immune to Shadow Counters while in Instinct mode!
(special moves only)
You can use any special or shadow move while on the ground this way, so bait out those Shadow Counters!
(In fact, I could see this getting nerfed to the ground, so I recommend enjoying it while you can)
I want to add that his Instinct is amazing for this anti counter breaker. You can actually interrupt your own shadows using the special cancel feature, so thereās some extra bait tech to consider there. Iāve put together a couple videos that I need to edit down. As soon as I have done so I will share here and with the Facebook group.
Also, does anyone know which attack has the quickest and longest deflect window?
Oh hey! Yeah we played 3 matches. 2 to 1 in your favor. Lol. I remember quite well. I have NO idea how to deal with Hisako yet and I donāt get a whole lot of time to play right now. But Iām working on it!lol
Been working on a couple of juggles. Hereās a couple worth taking a look at. Thereās a LOT more potential with juggles. Particularly when in instinct.
Neither of these combos are maximized. Iām just scratching the surface. But his Instinct cancel capability is really enticing.
Ok so Iāve been able to play a bit this weekend. Hereās some stuff that Iāve noticed with Tusk.
His speed is his biggest obstacle. Once your opponent learns your sword normals range and that you can jump punish most if not all of them.
His cr.Med is actually quite good, itās something I need to utilize more as a footsie tool.
St.HK is one of his essential attacks in connecting after a successful stagger. Also his Immortal Spirit into Shoulder is a go to opener (also after a stagger).
Shoulder is actually a good thing to use close range as itās entirely safe on block. Itās a fake frame trap too if you think you can catch your opponent with it.
His instinct is really good, but it sucks that it costs to use that cancel. Otherwise itās quite good. Thereās so much to experiment with.
His footsie hit confirm almost always needs to be normal > Skull Splitter. This is safe, at a good range to establish a good mix up game and during instinct can be cancelled into Immortal Spirit into grab/low/overhead mixup.
Speaking of his overheadā¦ Hard to find a LOT of use. But you can do lt. Immortal Spirit into HP/HK almost right away and it covers 2/3ās of the screen or so. Itās also safe on block at full range. Itās just super slow on startup, so I only use it when I canāt be consistently interrupted or when Iām mixing up my rushdown with instinct.
His Immortal Spirit in general is probably his most effective command move. Just because of how quick it is and it has no cool down on whiff. You can block pretty much immediately after and if you time it you can get an extra long footsies out of it.
Anyways, just some extra stuff. Thereās probably more I canāt think of right now. Iāll try to write more as I learn.
Played another Tusk online and found him relying on the OH/Low mixup after Immortal Spirit. Pretty bad idea. I figured it was easily fuzzyable from the way it looked, but now having played against another Tusk in a real match I fully understand that the OH is just noooot going to open anyone up,.
Not to say the Immortal Spirit isnāt good, just that the OH option, as far as itās mixup functionality is concerned, is super-meh. Immortal Spirit remains excellent because itās super low recovery allows for a bunch of throws, tricky f+s.MP crossups on whiff, and of course just doing a shoulder out of it to stuff opponents trying to counter either of those options.
I could maybe see the OH hitting when you are in instinct and going SUPER HAM on an opponent because cancels of cancels of cancels make it hard to keep track of the fuzzy timing.
Yeah I mostly stick to using the OH for max range pokes out of the dash if I suspect a button press or fireball startup. It also seems good for predicting jumps sometimes, otherwise I hardly use it.
Thanks for the tips especially the setups. Tusk was always one of my favorites that i mained in KI2/Gold.
Even though Iām working on improving my Tusk, I need to play some good Tusk players as well. If itās not a problem, I would love to get some sets going. I can add you guys or feel free to add me.