Graphics and Gameplay are Inseparable

And no said it was. Sexual dimorphism is, though. Maya is huge.

Orchid and Sadira also have reasonably-sized waists and, guess what, so does Aria. Face it, no one knew or even suspected Orchid and Sadira were ‘missing ribs’ until Adam brought it up.

Compared to Orchid, Sadira and Aria’s waist, Maya’s almost looks like a caricature.

I won’t take your word for it. Then again, this particular thread isn’t just about Maya.

Sadira and Orchid have a corseted design… They’re sculpted by what they’re wearing.

Aria can look like anything she wants.

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And is that corseted design unrealistic?

Realistic doesn’t mean much in Killer instinct. I’m mean we have robot Dinosaurs vs pirate skeletons and a 2000 year old Sorcerer vs an Ice alien.

I think we can look over how tall maya is and how realistic orchid is. It works in the long run.

It is if corset’s not present.

I meant to say reasonable instead of realistic. Certain people on here are acting as if there is something grossly wrong with Orchid and Sadira’s design.

I do agree that presentation is inconsistent in KI, specially in the animation department. You’ve got these awesome animations, and then there’s the stage ultras. There’s also those awful retros from season 1.

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Just like how your acting about maya?

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… And we’re done with this.
I’m out of this thread. Your just completely focused on visuals and conspiracy theories.
Carry on knocking the game and the devs.

This is the first time I’ve said this on ultracombo and it might not be the last, but with my perspective, if I could dislike the post to show that I disagree withyour view 100% I would.

Rant based on my perspective as a totally blind player follows

Graphics and gameplay are not inseparaable. The mainstream media and those who can see always seem to think they are, but you can have a really ugly game with great gameplay and the graphics won’t matter as long as you can tell what’s going on. Same with sound - you can have a game with really low-resolution sounds and as long as you can tell what’s happening it’s fine

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Once again this sordid and rather silly debate that seems to become reincarnated every time there is a BBS refresh, is unfortunately back.
Graphics make a pretty presentation, but they don’t automatically make a great game. I know people who are addicted my Mine Craft, and yet it looks like it could have fit right nicely on a PS1. Whereas Final Fantasy 13, of which still looks amazing by even today’s standards is highly regarded as one of the worse FF games in history.

While technophiles are always going to want bigger badder, prettier, shinier things, 90% of the rest of gamers just want a good game.

A game doesn’t have to have 1 trillion polygons to be amazing… Look at Ori and the Blind Forest. It’s beautiful, but if you were to judge it on its graphics alone, it’s not going to have the same appeal as, let’s say, the newest CoD game or Destiny.

It’s not about the graphics, but how those graphics are used. I love KI’s esthetics and every character looks fine to me, because I’m not focused on how many polygons are in TJ Combo’s left shoulder, but kicking the other player’s a double s. I would complain if bad animation hindered gameplay, but with KI it isn’t the case.

Great games are a sum of many parts, not just graphics. The graphics, humble or epic, if done correctly are there to enhance the presentation and allow the gamer to… well… play the game. This is why Mine Craft sells millions of copies, despite looking like a PS1 reject. The low res characters and game models, allow the player to stack an endless sea of bricks and at the same time gives it that retro charm.

The reality is, as a gamer we’re always going to have gripes. There is always going to be something we don’t like. That is a fact. You may not be able to see Sabrewulf’s fur become matted as he’s soaked in sweat and blood as he fights, or have perfect 3D renders of every folical of TJ Combo’s chest hair, but at the end of the day… who freaking cares. KI’s graphics do EXACTLY what they are designed to do… play… the… freaking… game.

I’ve never lost a fight because I was distracted by Maya’s bobble head.

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This…been thinking about minecraft while reading this whole conversation.

Games dont have to have the highest resolution, shiniest graphics, etc…as long as the style fits the game, minecraft fits this description, sinds its a kind of lego. A modern digital version, and does what is does splendidly.

Another example is Shovel Knight, love that game (and its battletoads level) and it just so reminded me of the games I used to play (zelda 2/mega man/etc). And I think it looks beautiful. Because it does what is supposed to do to perfection.

Today when I read about games its all about 1080p, 60 fps, etc…but I’ll take style over fps/resolution any time.

That said, love me the occasional gorgious realistic game (Rise of the Tomb Raider for example) and in those games highly realistic graphics do add to my enjoyment.

So in the end graphics needed differ per game…

This…all of this. We wouldn’t be playing some of these retro games if Graphics was so important. A good game doe sgreat wondors.

We should encourage game developers to take advantage f tech but if the gameplay fails it won’t save it going back to the two examples like the Godzilla PS4 game and Sonic 06 (which had good graphics for it’s time) and like you said @WebNRaGnArOk FF 13 which was considered one of the worse games in gameplay.

The best example of taking advantage of graphic tech would be taking two pallet swapped charactersand using the new tech to make them different their looks going along with their design.

ie (MK Ninjas) and Sauron and Diablo from primal rage.

Guys, no one is saying graphics are the end all be all of a video game. Obviously, it all depends on the segment in which the game competes and what exactly it’s aiming for. However, one thing that’s a constant for every game is the need for consistency.

Killer Instinct would work with 8 bit graphics, but how many people would give it the time of day if it did?

The reason why King of Fighters has received so much criticism is not necessarily because it’s a bad-looking game but because the semi-realistic look it’s going for is subpar by today’s standards.

Similarly, the reason why many of us have a problem with KI is not because it’s a bad-looking game but rather because it’s so inconsistent in its delivery (S1 retros; S2 character animations, versus screen, stage ultras, Omen; the face and hair of certain characters, etc.), especially when compared to the competition.

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Yes, I’ll continue to ‘critique’ (not knock) KI.

Lol @ ‘critique’. Even you put it quotes lol

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King of Fighters didn’t receive criticism for “out dated graphics” but because the realistic styled fighters clashed with the high synergy anime looking special effects.

The game simply couldn’t make up its mind as to what style it wanted to be. Had they chose a path and stuck with it, it would have been fine. Blaze Blue stuck with its anime roots and even though it looks cartoony, it is still regarded as one of the best new fighting game series in years.

Killer Instinct IS consistent in style. While some characters might feel better “designed” than others, that has NOTHING to do with the graphic fidelity.

Secondly other than a small select few, I have yet to hear of anybody leaving KI because of graphics.

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Indeed. The only time someone ever left Ki was when they couldn’t deal with the fact that this Ki was not a carbon copy of the original. They probably still bash the new game to this very day.
I mean people who think everything is wrong with this current KI

Heck I’d still play this game despite the dated graphics.

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Really, is that why every update shows the characters looking more detailed? Whatever they were going for, it was clearly deemed not up to standards.

If that was the case, you wouldn’t have people begging for Omen to become a real boy or wanting to pay for better Season 1 retros, unique animations for new moves given to existing characters, and more overall polish of the game.

No, KI is not consistent, at least not in the same way that SF5 and MKX are consistent.

It seems that a new thread props every two days talking about something graphics-related.

But no one is leaving because of it :wink: