Enemies with shields in first person shooters. You know the type: Jackals, Riot Shielders, Juggernauts, Reinhardt to a lesser extent, anyone who can sit behind a shield and tank damage. Itâs not that itâs impossible or even particularly hard to deal with, but it really breaks the flow.
Escorts. I donât need to elaborate. It can be done well, but 99% of the time itâs unbearable.
Iâm going to expand on @anon39655210 's point on certain kinds of characters in fighting games, because theyâve got most of my shitlist down:
-Anyone whoâs like âHey that was a good fight! Letâs do it again~â
-Normal, boring every day characters. In a genre filled with cyborgs, monsters, aliens, superhumans, and various colors of ninja, why would I want to play as Some Guy? Games like SF, MK, and especially KI have found ways to take otherwise regular everyday archetypes like âboxerâ or âmartial arts champâ and at least put some fun spins on the idea, but Dead or Alive and Tekken are just fillled with it.
Thinking about it, just put âThe Casts of DoA and Tekkenâ on my list of annoying characters. A huge chunk of those games just falls under âdude/chick that hits stuffâ that shows up in street clothes and giggles or talks about how they have to try their best.
-Double â â â â the âI have to do this!â , âIâll try my best!â , and âEveryone is counting on me!â characters. From Phyrah to Rebooted Laura Croft to Other M and every anime protagonist after 2005. This just bothers me.
This applies to games and movies: The âIâm the hero, but Iâm going to be a total dickhead and create a bunch of frustrations and misunderstandings for no other purpose than to prolong the plot, only to pull a 180 when someone does a bad thing and save the day and be universally loved by everyoneâ plot. No thanks.
And finally, the holy grail of bad: AI partners that actively make it harder to complete your goal. Standing in doorways, setting of traps, looting ammo and weapons (that they have an infinite supply of but you do not), refusing to catch up to you moving at anything faster than a brisk walk, and then having the nerve to complain when I club them over the head for their insolence.