Hey folks, first time on the new forums.
I’m a very above average Aganos player and I love the character. He fits the play style very well and I do believe he can withstand his own to most of the cast. At higher levels of play though, Aganos does struggle. There are two things I would like to suggest and have your folks’ opinion on and see if this would help people want to play with Aganos more.
~Wall Crash Effect Change~
Right now , wall crash’s effect only works when one of Agnes’s walls are up. This is his best Ender for damage purposes, but requires a wall. I was thinking this effect could be used on the normal stage walls as well. This would give Aganos and extra way to gain extra damage if he has no walls or chunks to make walls. I’ve tested it out and Ruin does not always launch a character full screen even from the middle of the stage. Since Aganos has no true “Damage Ender”, this would just give him an extra way to tap on more damage. With this, I would expect a small decrease in damage form each wall hit as well as the Ender version of Pulverize, which by itself does the most damage of the enders.
~Walls/Peacemaker~
Right now when a wall is up, it has 3 hit points and takes a hit point when wall bounced on, hit with peacemaker club, or Aganos is placed in Knockdown. Instead, give the wall 6 hit points. It takes 1 hit when Aganos is placed in soft knockdown, and 2 in hard or ender knockdown or when hitting with Peacemaker. This helps so opponents who guess break like crazy will not destroy walls so easily or if flailing around with aerial moves. This would still make throws, sweeps and other hard knockdown moves powerful against aganos, but keep the foes who spam breakers from taking walls down quickly.
Another note specifically with Peacetime Instinct, the club is suppose to allow to break threw normal throws since its labeled as a special throw. If an opponent is grabbing Aganos during instinct activation, Aganos should be able to throw his opponent. Most of the time, this will just cause throw breaks, whether or not that is a bug not sure, but it should be something that should be fixed.
Also with the club, backthorqws should also hit the opponent far. If no walls are up, i find Peacemaker to be useful to get some chunks back into aganos. Back throw does not always work since it puts the opponent at the same distance up close on the opposite side unlike the normal throw, which gives enough space and time for Aganos to chunk once after. It also give aganos a chance to wall crash more
That is all I have to say about Aganos changes, otherwise, he should remain the same. He is a great character, I just wish he could be easier for players to pick up. these changes were based on the fact when I see agonies players, they are too scared to place walls up or use chunks in general because how quickly they can miss their purpose. I still find myself having issues getting damage early or late in matches without walls because I’m using chunks to armor, but also raging when I have walls up, get my opponent into several varying combos, and managed to get broken randomly or counter breaker miss.
Let me know what you folks think
LMJ