Yep, her ranged special moves can make her move arount, placing herself in different places of the screen while attacking
Oh okay, I thought if she shot them theyād start stumbling toward her like they didnāt just get shot by bullets you know.
Hard to say: itās asking me to choose between a character whom Iām weary of with high speed projectile spam like stryker and doesnāt add to the games lore one bitā¦or basically a character thatās just a shadow version of Orchidā¦
hmmā¦Joanna even though I hope she doesnāt take too much from the native roster and thereās always the possibility the devs can actually do something about gun spamming something midway has yet to master. Gunkata characters usually are a pain to fight since the usual strategy ans stand back and shoot bullets all day and do nothing else. But Iām sure sheāll be balanced to make up for that potential.
Iāll give Joanna a chance against my instincts.
She should be fast, part of her game is all about beating the game with the best time so in Perfect Dark she had a rather fast walk speed you can run through the levels shooting enemies. That could easily carry over into a fast walk speed not super fast but slightly above average.
Nah, JD is a spy, cautious. IMO she would have average walkspeed, neither slow or fast. Something like Jago
I get that I was just trying to think of a way to include her insane walk speed from the game. But yeah I see what your saying
InB4 she sucks and I ābegā for buffs
Jut curious, but if Shadow Orchid did actually become a thing, would you prefer it as a main story ark, or just as aā¦
āwhat if Omen got to her first, instead of Jagoā kind of thing?
Or even as a senerio where Gargos plans to use both Shadow Jago and Shadow Orchid as generals for the mimic army in a later Shadow Lords Update?
Iād certainly rather see Joanna Dark, as Orchid is annoying enough as it is and having her have a shadow variant, even with a different move set, I think would just be a step too far personally. That and Jo Dark will probably be able to bring more to the table mechanics wise etc.
I donāt care which we get, I just hope itās not a gun based character. Iām fine with gadgets and some fancy weaponry, but seeing how Arbiterās gun ended up being implemented I really donāt want to more of that in KI.
Iād be down for Jo Dark, only if she was done correctly though. Iām having awesome thoughts of her and her retro costume being the N64 version with her (correct) British voice. And her customization could be a few of her various outfit she wears and maybe even the blonde Co Op agent.
I actually hope its not a shadow Orchid it takes away from Jago and shadow Jago, it should be Roxy Rave or maybe an alternate Orchid where she became a monk rather then Jago
Technically shouldnāt the 360 version be the retro since it is a prequel to the N64 game
True, but you can still notice that itās an updated look compared to her n64 one regardless. So Iām sure the Zero one will be the default due to chronological order of the games themselves and not in-universe.
Roxy Rave isnāt a character design that could escape the 90s. They arenāt going to use that design and if they alter it to the point where it is unrecognizable then whatās the point?
Any Roxy proponents want to offer up the āthree thingsā that MS should take as her three core design elements that they carry into a modern design?
Not a Roxy proponent myself (donāt really care whether or not she gets in honestly), but I guess I can think of three:
Her staff (obviously)
Her blond hair
Her red color motif
Thatās also what my ā3 thingsā would be.
Honestly with her design never getting past the prototype stage, they could pretty much do anything they wanted with her.
ā¦that doesnāt sound rightā¦
Only if you make that way.
ā¦that doesnāt sound right eitherā¦lol