I should start off by saying that I LOVE this mode from concept to execution. The one small issue I have so far, which could potentially become a bigger issue is the story, or rather how much of it there is and how muchis doled out, plus what type of central narrative we’re actually getting in this mode.
In my first three runs, I only got one scene with the narrator talking about Jago and Shago. I’m assuming there’s one of these per character, but without spoiling anything specific for characters, do characters get endings for beating Gargos?
I get it, this isn’t MK’s story mode, nor should it be, but shouldn’t there be more of a story through line even if many parts are text only? Would it be asking too much to get more story cohesion and clarity in the future or do we have enough of it already in this mode and I’m just not seeing it yet?
Here’s a quote from Gamecrate within an article that absolutely raves about the mode through most of it, except where it pertains to story:
“The mission storylines and background Gargos plot is written competently enough for a fusion of a rogue-like and fighting game, two genres notorious for their poor plot writing. But competency is all you are going to get. If you are looking for a deeper cinematic campaign, you aren’t going to find it here. Custscenes are animated in an engine using re-used assets from the fighting system. The grander meta-plot is barely addressed and character relationships are hand waved away. You can create a team of three mortal enemies and they’ll just shut up and cooperate. This makes the fact that you can’t choose Gargos himself or his rival Eyedol for your team that much more disappointing. In general, the actual meta-plot was addressed far less in Shadow Lords than it was in Season 2’s arcade mode.”
If this is the case, I really hope this gets addressed as a top priority from a content perspective and that its remedied as quickly as possible.
As much as the rest of the article praises the mode, and as much as I enjoy it, I was led to believe that this mode is how the story’s being conveyed this season.
Now, if more main story content is coming later, that’s great, as I respect the fact that the mode itself likely took a ton of time to create and launch. But if not, then I tend to think that might be a miscalculation on MS / IGs part.
A single player mode like this tends to attract a more casual audience that also tends to be more interested in the story, either from a lore perspective or even as a “story as reward” perspective. So if this mode is kinda lacking here well, I hope that’s recognized and dealt with.
For those that are curious, here’s the otherwise glowing article below. Credit @CStyles45 for tweeting it out!
Sorry, guessing that link didn’t work. Typing this on iPhone as I’m falling asleep. Apologies for any typos. :slight_smile
EDIT: Oh snap crackle pop it worked! Sorry, very tired lol. Gonna go celebrate by getting my net out and catching some Z’s. G’night everyone.