So, I was poking around with various projectiles just recently. And for some reason, some projectiles deal less damage the longer they are on the screen.
Example: jago fires a shadow endoduken from point blank range dealing 9% damage. However, when fired from say, full screen it deals 7% damage for whatever reason.
This remains true for a majority of projectiles such as, fulgore’s plasma bolts, spinal’s shadow skulls (instinct curses), ARIA’s booster drone tackle (It just wants to kiss you ), mira’s bats, omen shendoken, shago’s endudoken (oddly enough though the shadow ground version does not suffer this only the air version does), riptor’s fire breath shots, sadira’s widow’s bite, agano’s stones (and possibly peacekeeper didn’t test that one).
Funny thing about riptor’s case (you’re getting screwed riptor players even if it’s not a huge deal), if you do ANY type of movement while a fire blast is in the air you get reduced damage, REGARDLESS of where she is on the screen. So each fire blast deals 20 damage, howver you move back and fourth they deal 10 damage instead.
There are some projectiles not affected by this they are
ARIA’s dissonance blasts (they travel too fast I guess to be affected by this), glacius’ hail (even though it stays on the screen for quite a while), orchid’s, grenade, arbiters carbine shots, spinal’s searing skulls, fulgore’s eye laser and devastation beam, cinder’s pyro bombs, kim’s dragon cannon
I’m not sure if this is an intended thing or not. Makes me believe it isn’t.