Hi . I dont come here so often as i use to in the old forums . But i read as much as i can and i can see that must of us really care/like/love/enjoy this game . KI . We have here a lot of good ideasto fix things , to change things to improve and make a better Game.
We , the users and them , the develpoers , will not go wrong with season 3 . Im Positive on this. There is a lot that can be , and will be , done with all the ideas out there.
So after read a lot of the yolo debate , the breakres/guessing complain for some users. And some others topics that in most cases want to make a better KI. I have some other ideas that i want to share.
Shadow countersThis Should be granted if done properly . I mean, if you confirm it this should star/active at 0 frames with 3 frames on full invicibility , that way whern you execute one it wont be stoped by a ligth punch or kick or any other hit . This cost a blue bar , it should be granted, if i miss the window of the active frames of the hit/atack i want to repel is ok, or if i make it and enemy dont atack me is okey to be punished because it did not confirm but if it is executed proprely it should be gramted.
Lock Outs . Yellow lockouts and red lockouts have no diference on time or consecuences this should change … I think that yellow lock out should be only 3 and red lock out should be 5 seconds ,and for wrong imput your oponent recive 15% of a blue bar ( Fulgore 2 pips) that way the red lock out will be almost for sure really punished . Or for a red lock out apart from the 5 seconds the combo bar goes 20% down from were it is at the moment of the red lock out. Or for a red lockout apart from the 5 seconds you lose 10% of your instinct. Red Lockouts , are must of the time wrong guesses , so it should be punished harder. Also this could be like a reward to make them guess wrong.
Combo breakers : I think they should not change the execution because it has a lot to do with the interaction and meta game in KI. Maybe a super breaker that uses one blue meter that can break yellow lock outs, unbreakable combos and redlockouts. The super breaker causes potential damage(8%) on the player that was doing the combo , this will reset both players positions like the regular breaker , this super breaker can be countered with a regular counter breaker and the oponent, loses his meter.
Counter breakers : There sould be a way to make some times counter breakers a little save. I read an idea of a user that i cant remeber his name now i try to find the post but im short of time , I think his idea was like reset the position of the characters to neutral if the counter breakers is not confirmed. I think is a good idea , but to make this , you need 50% of a blue meter. If you miss the counter breaker then hit again MPand MK and you will go back in some animation that should be created, maybe a fast and long back dash in slow motion could work , this should put bot players at the same distance that they are when a round start or maybe more The potential damge that was in the enemy at the moment of the counter breaker cancel will refill at regular rate. . To make it safe use the meter if you dont have it it wont be safe like now, this will give the atacker a little advantage with the resources to do it , but the cancel should be fast because the window to cancel the counter breaker should not be too big .
Recapture, can all the characters have this ? because i think they should , rigth now it is a tool that only some characters can do and others not, i think that or every character has a way to do this or no one should because is like if breakers were exclusive to some charatcers , the other cant do it but they do .i think this must be revised. Maybe all the recapture should require blue meter , i dontt know , there must be a way to make this rigth, IMO Rigth now it is not.
Breaker Cancel into instinct shold go.
Also i think all charatcers should have a change side ender , this is a very good tool for many situations .
And the battery ender level 4 for all characters should give them 90% of a blue meter bar . Rigth now some characters on level 3 or 2 get more meter than others on level 4.
Thanks for your time . We will make season 3 the best one to date .
I hope you understand what i want to say , english is not my first language.