Thanks Infil.
With regards to Rico, I feel like Iāve seen him streaming KI off and on for the past few weeks or so.
Thanks Infil.
With regards to Rico, I feel like Iāve seen him streaming KI off and on for the past few weeks or so.
All in all I think you played well. Thoughts below:
Bonus from your set against Zip:
All in all I think you played the Gargos MU well. I think you just really needed to challenge Gargos floats - I really feel like Omen should be able to kick him clear out of the sky when you two are up there together.
I know them but donāt apply them in practice. Iām more likely to use it during the round end to drain instinct time.
I feel like in the gargos match up this is a viable option. With shadow rasha, i can make the gargos stop punching and get mid screen. In the set i got rico to stop punching and let me walk him down enough to have a chance to Get pressure going. Gargos isnt a good defensive character nor hits hard so i can afford to sacrifice that meter because i donāt need it for extended mix ups or damage.
I found it especially useful because it clears minions on the screen because gargos players are either blocking or portal punching. Its an easy way to slow down his momentum and get him off me. Full screen shadow slide is asking for a whiff punish unless i walk him down. By then he may have the meter from portal punch to refill on minions or stop my movement.
Shadow rasha is the safest way to get gargos off omen and it puts me in good position to track him down.
This is one of those things that easily do. . .but i let my anxious behavior get in the way of it. Like there were times when rico did light reckoning, and i tried to backdash it knowing i wanted to light orda shield.
I havenāt finshed watching the set but Iād like to say something. During our little set we had earlier, you never seemed to use any grab instinct cancel into combo. Idk if you simply donāt feel like its a good use of instinct or not but i just wanted to point that out.
Tbh i was off the entire set. I donāt think i had the reactions to do what i wanted. You are very good though. So i didnāt say that because i didnāt want to take away from the Set. Good stuff
If you were off that day then im scared to see you at full potential. Hope we can play again some other time.
Dude anytime you up for it let me know. At my best i can make @STORM179 very tilted but if I can that all the time i may actually be a better player.
Half screen walk up throw
Kappa
Ayo fight me kid
@ItzTymeToDul Bruhā¦ Rico gets agitated easily, reminds me of myself. Anyways, good stuff holding your own against him - you have definitely grown man. Keep up them skills dood!
Shoutouts to Infil for the thorough analysis and thanks again to everyone else.
I had a question regarding tech and stuffing moves with a DP against Eagles shadow slide or Sadiraās shadow blade demon, etc.
Skate showed that Jago can bait a projectile invulnerable shadow and immediately stuff it by canceling the startup of Endokuken on a freeze frame into DP. Does anyone have any suggestions how to get this out consistently or how to get a better fix on timing? @Infilament @STORM179 @ItzTymeToDul @MnTLetalis
Skip to about :30 for reference.
With Jago, you hold the fireball. During any super freeze, you input dash, then let go of the fireball button, then input DP (all before the freeze ends). For some reason, your dash comes out but is kara-canceled immediately into DP before you move.
This doesnāt seem to work for any of Jagoās other special moves though, not even shadow DP.
My guess is that there is specific code in the game to help cancel dashes into DPs, in order to help prevent f, d, df, f + P from always being dash. The game probably lets you kara-cancel the first few frames of dash into DP so that this regular input (which you would expect is DP, and is DP in all other modern SF games) works. However, because of the way stacking inputs works during the freeze in this game, you can cancel a held fireball into a dash and then turn it into a DP. I tried doing it in neutral with no freeze (ie, hold DP, try to input f, d, df, f + P to immediately cancel into a dash, then do a DP) but I couldnāt get it to work. Maybe itās possible via tool assist. But the freeze lets you queue up all the commands in one go, so thatās why it works here.
This is cool, I didnāt know about this. Nate on twitter says other characters can do it too, but I donāt see how unless they use a different glitch.
Well based on how you explained it shouldnāt every character with a dash cancel and a DP be able to do it? So Orchid and Aria should be good. Not sure about Raam since he has no DP motion, or Thunder since idk if his crow dash counts, same with Kimās dragon dashes. Hmmā¦ Time to hit up the lab!
Yeah it doesnāt seem to work for Aria/Orchid. Iām not sure why, their full dashes just come out.
Itās possible my explanation is wrong above but it sounds pretty logical to me. Maybe itās a Jago-specific thing and Ariaās/Orchidās dash canceled moves arenāt counted as a āregularā dash but rather a special dash where the DP buffer doesnāt apply? And they forgot to apply this to Jagoās special dash?
Could it be a matter of frames on dash speeds or with the cancel window itself. I guess maybe thatās irrelevant, though it could just be relative to Jago since he has the luxury of karaās with his endos.
Whatās most interesting about this technique is that it doesnāt seem very good. For example, if you try to bait shadow wind kick (for example), you still just get stuffed because of the priority system on shadows beating the DP hitbox (and the physical hurtbox for shadow wind kick is not close enough to cause a trade/stuff it in startup). For slightly slower shadow moves like Fulgore shadow blade dash, you either get stuffed straight up (if heās about 1/4 screen away or closer), you get hit out of the air, or your DP just misses entirely.
Soā¦ itās cool tech but if it is Jago-only, I donāt know how you would apply it in a real match. Even if someone instinct cancels in your face, point blank, you have to essentially just do raw DP and hope it works. And youād have to be charging a fireball point blank and carry the risk of doing that in the first place.
In the twitter video, Nate did DP after Kan-Ra popped instinct and did command throw (for some reason), so it managed to get through it. But I think most players are going to pick a better answer there. For example, if Jago was pressuring Kan-Ra in the corner with charged fireballs (letās say he got a knockdown and found a way to set it up risk-free), then if Kan pops instinct he should just do shadow whirl, which will always win. Itās the same response he would do even if he didnāt know about the Jago tech and it works in both cases, so I donāt really see a bunch of uses for it.
EDIT - Actually I stand corrected, DP beats shadow whirl, so thereās probably uses for it in a few very specific matchups.
Profound sadness