The exemplar

So by now everyone knows this gaurdian right? Know how it works and all that jazz. But I have a question.

@BlitzedKraig or @Delriach

When you parry, you’re not invincible. So this means that if you parry something and another attack comes your way you can’t do anything about it? Because I just came from SL where a mimic glacius used Shadow shatter (he summoned a hail first), I started parrying the shatter only to be hit by the hail during the parry pose.

Is that supposed to happen?

Oh and, is jago supposed to heal if you parry his instinct fireballs? Because he can.

Another thing I’ve noticed. For the devs, does doing multi parrying have diminishing returns? Because when I parry with my killer exemplar it says I get 6% health back per successful parry. Does that mean PER parry, so in that if I parry a shadow move that should net me 30% health back right? But when I look at my health…it does not look like 30% was regained.

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Can’t you parry multiple attacks in a row? Think of Arbiter’s parry.

You can, BUT unlike arbiters parry he gets I-frames when he parries. That’s why multi hitting moves will pass through him while he parries. In this scenario, glacius can summon a hail the shadow shatter you. Arbiter can parry the whole shadow shatter and the hail will whiff him. The exemplar guardian however does not appear to give I-frames to you while parrying.

You can parry a multi hit move from a single source.

I have never liked Examplar because of how awkward it can be in some situations. I honestly thought it would give characters the same parry Arbiter has or something like Ryu from SFV, I may need to try it more to see exactly what you’re dealing with though.

In a way it’s far better then arbiters. Since one any character can use it at any given time and not just in instinct, two it gives meter back.

I know practicality wise it is better, I am talking about input command though, Arbiter’s is better.

Uhh…well…hmmmm I’m lost on that one.I’ve gotten quite used to the forward parry. Although a direction+ button would have been best. But I’ll make due with what I got. I just want to know some things about the exemplar. So I can better prepare for future fights with it.

I just wish it was kept HP+HK for the parry cuz pressing forward is the most awkward thing ever; I didn’t play SF3, I have very little, and I don’t think I’ll be approaching it soon, so doing this literal backwards-feeling movement is offsetting as hell.

If it was HK+HP then you couldn’t use instinct…or you couldn’t use the parry.

Well dang MP+MK then, I don’t think that has any use outside combos.

So then if you want to counter breaker or shadow counter…what then?

Well Counter Breaker is in-combo, like I said outside of combos, but Shadow Counters… uh…

c’mon man why ya gotta keep doin this

You can parry combo breakers…

I’d say make parry a different command. Forward doesn’t work as I dash when I try to parry multiple hits. I find it unfair how the common exemplar has auto parry. That is just unfair.

That’s why you need to train yourself in different timings for parrying things. I’m still learning that, but it’s coming along decently I’d say.

But you can’t train the timing against an AI. It would be alright if you can use exemplar in training mode. You can’t though which is unfair. I don’t think that the common exemplar should have auto parry.

Of course you can. That’s what I’ve been doing. I mean the AI can’t control how a move works, only execute. The rest is up to me.

I never got a green exemplar. How many charges does it hold and how long do the charges take to regen?

There is no invincibility when you Parry, otherwise attacks would go through you, and that’s pretty odd. If you parry something and another attack is coming your way, parry again. The Parry window can be opened during a Parry, and you won’t dash if you’re mid-parry. So you could theoretically just mash forward and parry. This is more true if the attacks occur in fast succession.

Jago shouldn’t heal if you Parry his projectiles. That sounds like a bug to me.

Regarding the % you get back during a Parry. It’s actually not a % of health or shadow or instinct. It’s a % of that attack’s damage dealt to you. So this one is actually a super variable number depending on what you parry and who is doing the move.

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Oh ok. It’s just arbiter has I-frames on his parry. But that’s fine, I was just wondering on that one.

Yeah, I have the video saved on the jago healing.

OHHHHHHHHHHHHHHHHHHHHHH that’s how it works. That’s makes MUCH more sense now.

Training timing would be one thing, but with the buffered inputs KI has the difference in timing in some situations could be impossible to train. If you know your shadow will make danger, and buffer the ultra input while Hp is still not flashing, you get shadow instead of ultra meaning you have to cancel the last hit into ultra not buffer into ultra. Now imagine condensing that down to the frame data faster than jabs and put timing inbetween that. That is a level that is just not possible.