When you parry, you’re not invincible. So this means that if you parry something and another attack comes your way you can’t do anything about it? Because I just came from SL where a mimic glacius used Shadow shatter (he summoned a hail first), I started parrying the shatter only to be hit by the hail during the parry pose.
Is that supposed to happen?
Oh and, is jago supposed to heal if you parry his instinct fireballs? Because he can.
Another thing I’ve noticed. For the devs, does doing multi parrying have diminishing returns? Because when I parry with my killer exemplar it says I get 6% health back per successful parry. Does that mean PER parry, so in that if I parry a shadow move that should net me 30% health back right? But when I look at my health…it does not look like 30% was regained.
You can, BUT unlike arbiters parry he gets I-frames when he parries. That’s why multi hitting moves will pass through him while he parries. In this scenario, glacius can summon a hail the shadow shatter you. Arbiter can parry the whole shadow shatter and the hail will whiff him. The exemplar guardian however does not appear to give I-frames to you while parrying.
You can parry a multi hit move from a single source.
I have never liked Examplar because of how awkward it can be in some situations. I honestly thought it would give characters the same parry Arbiter has or something like Ryu from SFV, I may need to try it more to see exactly what you’re dealing with though.
Uhh…well…hmmmm I’m lost on that one.I’ve gotten quite used to the forward parry. Although a direction+ button would have been best. But I’ll make due with what I got. I just want to know some things about the exemplar. So I can better prepare for future fights with it.
I just wish it was kept HP+HK for the parry cuz pressing forward is the most awkward thing ever; I didn’t play SF3, I have very little, and I don’t think I’ll be approaching it soon, so doing this literal backwards-feeling movement is offsetting as hell.
I’d say make parry a different command. Forward doesn’t work as I dash when I try to parry multiple hits. I find it unfair how the common exemplar has auto parry. That is just unfair.
But you can’t train the timing against an AI. It would be alright if you can use exemplar in training mode. You can’t though which is unfair. I don’t think that the common exemplar should have auto parry.
There is no invincibility when you Parry, otherwise attacks would go through you, and that’s pretty odd. If you parry something and another attack is coming your way, parry again. The Parry window can be opened during a Parry, and you won’t dash if you’re mid-parry. So you could theoretically just mash forward and parry. This is more true if the attacks occur in fast succession.
Jago shouldn’t heal if you Parry his projectiles. That sounds like a bug to me.
Regarding the % you get back during a Parry. It’s actually not a % of health or shadow or instinct. It’s a % of that attack’s damage dealt to you. So this one is actually a super variable number depending on what you parry and who is doing the move.
Training timing would be one thing, but with the buffered inputs KI has the difference in timing in some situations could be impossible to train. If you know your shadow will make danger, and buffer the ultra input while Hp is still not flashing, you get shadow instead of ultra meaning you have to cancel the last hit into ultra not buffer into ultra. Now imagine condensing that down to the frame data faster than jabs and put timing inbetween that. That is a level that is just not possible.