I never played darkstalkers in anything but a cursory way. In general I liked the graphics but didn’t like all the craziness compared to SF. But I think your ideas are all good.
I think Capcom has some rich IP and has an opportunity right now to really explore the genre in a way that they haven’t done since the mid to late 90s when they launched SF Alpha, X-men Children of the Atom, Darkstalkers, all the versus games and Red Earth. I know that’s a game no one is clamoring for but it’s interesting because it’s so outside the box. It goes back to fighting games pre SF II with only a few playable characters playing against boss style opponents - I’m this case giant fantasy monsters. It doesn’t fully work as far as implementation but it’s gorgeous and it’s the kind of thing you have to try if you’re going to innovate and be a leader in the space.
I don’t think producing huge, 30-40 character roster “main” series games in this day and age let’s you take many risks. But they could put together a smaller game or games with a dozen characters and then use them as a testing ground for new ideas. Because, frankly, I think the FGC needs new ideas and SF in particular is going to die slowly due to “safe” choices.
I feel like the opposite is true. Because with smaller rosters, you have to have all the “mainstay” characters or else people get mad. And with franchises like MK and SF, those “mainstays” fill up a dozen with no effort at all. You have to go big if you want the room to take risks.
I know you’re really in favor of huge rosters but I feel like maybe you should read what I wrote. I said specifically NOT to make a mainline game. A game bringing back every character from Darkstalkers has a roster of 18-19 characters. Red Earth had a playable roster of four.
Sure you can experiment with individual character ideas in a game with a big roster. But your point is exactly what I’m saying - you can’t take risks because everyone wants their character back and they all want them to play like they used to play. And then they also complain that the game is just like the last one. But I’m not talking about individual character experiments. I’m talking about fundamental gameplay risks. Make a game like Rising Thunder. Not a game that has a shoto character and a charge character and a character with a tap tap tap multi kick/slap.
When X-men, Children of the Atom came out, it shared enough DNA with SF2 to be recognizable. But the differences were much bigger than the differences (for example) between SF IV and SF V. The graphics, the super jumps, the emphasis on super powers the way the game dealt with combos. The whole feel of the game was totally different. And that experiment laid the foundation for Marvel Super Heroes, and all of the Vs games. Say whatever you want about MvCi, but no one is going to call that a SF game.
What I would like to see (but don’t expect to) is for Capcom to release 2-3 radical departures from their formula. Weird graphics, weird roster, weird gameplay. And then see what people like and then take those ideas and create SF VI that is actually an evolution of the series rather than a roster reorganization. Is SF V more different from IV than Super SF II turbo from SF II the world warrior? I don’t think so. Is that familiarity comforting to people? I’m the short term, absolutely. But like I said before, they are going to make safe choices that work in the short term but that in the long term make the series stagnant.
This exaclty!! OMG… I couldnt agree more! I bought everything day 1, even the collectors guide book on release night. Then the next pass and the next… plus certain skin packs and stages… then Kage… I dont play the game hardly ever but I tried to support it just for the saistke of the FGC but now IM just done spending money on that game… it isnt worth it. Even though the completion in me wants to have them for the OCD in me lol
I was looking at all these locked stages and if it wasn’t for my Steam account having virtually zero funds, I would have gone on a silly $60 shopping spree - buying costumes, currently locked stages, and whatnot just to get rid of that enraging lock symbol covering each locked stage They almost had me…almost. like I said to Andy, I closed the game after updating and was probably the safest for my wallet. Still like B-boy Ryu
That’s a fair assessment. I think the SFV content - certainly for outfits and extras, is higher quality than what was available for KI. And there wasn’t much of it. But it suggests that people will accept paying extra for stages - although I have mixed feelings about that precedent.
I have like 19,000 KI gold and nothing really to spend it on except green and purple auras for characters that I don’t play…
It’s tough, because we don’t know what they are looking at to make the decision. I think throughout the course of KI’s development (certainly during the initial release) there was a lot of carping about dlc and costume extras. Since Xbox had a PR problem they may well have been right to avoid that stuff. As it is, look at how much complaining was generated by the classic costumes…
The other issue was that I just don’t think the Helix engine and the basic design structure of the game was very conducive to adding that kind of content. I could be wrong, but IG was very capable of designing entirely new characters so it seems unlikely they just “couldn’t” make new skins and costumes for existing ones. It might not have been worth the effort.
Having said all that, I think it’s pretty clear that if they launch a new KI, it should be on a platform capable of delivering that sort of content for the people that want it.
I’m fairly certain Adam Heart addressed the DLC issue in his interview with Max during Max’s BringBackKI stream. It wasn’t developer laziness or MS being unwilling to shell out the money for the devs to get this done or a lack of willingness on anyone’s part. The engine was simply too difficult to work with in this regard. According to everything I’ve ever heard talk about this that worked on the game, it was a “couldn’t” issue, not a wouldn’t or simply didn’t issue.
It’s tough to imagine a scenario right now where players would very openly clamor for something and the developer or publisher would just say “no, we don’t want your money.”
Like Andy, I’m really hoping that if they launch a new KI on Scarlett, it’ll have the foundation in place to be able to give players all that they’re looking for and then some and then some more after that and so on.
I mean, think of all the stuff fans were wanting throughout the three seasons. More colors, more outfits, more accessories, more stages, more stage variations, like Jago’s stage versus Shadow Jago and Omen’s stage, etc. I still remember people putting out mocked up images of existing stages and recoloring them so it could be Mira’s stage or Eyedol’s, etc. I want to say Adam Isgreen even posted a concept picture of an ice cave stage that could’ve been Mira’s.
I think they had a lot of intentions with this game and as the roster grew, they tried a LOT of new things, from Shadowlords to Shadow Lab, to multiple ways of telling the main story and stories for each character. I think this whole game was rather experimental in that regard and some things came out really well and some things almost assuredly couldn’t be explored as much as they would’ve liked.
Hopefully for MS and whoever might work on a sequel, it was a grouping of several quality lessons on what to do and what not to do and they can take those lessons learned in to a (hopeful) future game and really come out with something that improves upon what fans loved while also changing and experimenting more with what might not have worked as well.
On a side note, maaaaaaan I really want KI4 announced at Gamescom. I know it won’t. I’m 99.99999% certain it won’t be announced. But there’s still that .00001% of my brain that’s holding that candle of hope in the storm of logic and reason lol. Perhaps a bit melodramatic, but you get the idea.
Either way, I’m still surprised the game is getting more content of any kind. And considering the 40th character will probably be the last one considering we’re close to the beginning of next gen… let’s just hope it has a bit of a grand finale.
Already Pre purchased the Upgrade kit on Steam. It unlocks pretty much everything, except what is stated above. Pro Tour stages are not included as well. So great purchase for all stages, Costumes and characters.
How is the Steam online performance? I have the game but never went online except once in four years. I will likely upgrade as I never bought anything except season 2 characters so it’s a good deal for me …
It’s roughly the same, PC is a bit smoother. I guess you could compare it to KI, it runs a bit better on PC. Only thing is, we don’t have KI netcode, and my Razer Atrox is STILL unrecognized on PC because driver reasons Even with a Brook Converter.