Spinal Frame Data

I have created a spreadsheet which details the frame data for Spinal. Hopefully this should be helpful,and may contain information useful to other characters. Please let me know what you think.
Here is a link to it as a Google Sheet. https://docs.google.com/spreadsheets/d/1J0l7kDzl_yVq-q4MBVV9o3kqCBtsEhrrhf2QuIpjoC0/edit?usp=docslist_api
That link should display in browsers easily, however if you’re having trouble or want it offline this link should let you download the original .xls spreadsheet.


Looks great! Unfortunately I can’t count frames so I don’t actually know what any of it means.

Thanks! Before KI I never had any experience of frame data either, but once you get a hang of the concepts the way the data is presented in KI is very useful. One frame in fighting games is, as a rule, 1/60th of a second. The most important bits are the startup (how fast it is) and the advantage on hit/block (how much faster/slower you recover than the opponent). These numbers will determine which moves can be done safely and what combos you can do.

If you want, have a look through the sheet and see if there’s anything which is particularly troubling and I will try and help.