Slight micro lag this past few days?

I’ve been noticing ever so slight micro lag in KI these past few days, nothing overly obvious but enough to throw off timings on a lot of stuff, for instance I played a match as Orchid tonight and threw my opposition from a quarter screen away, I know her throw reach is pretty good but it’s not that good! I’m getting near constant timing lockouts and am unable to take advantage of the gaps in my opposition’s offence to get my “turn.”

I’ve met one or two other players online that say exactly the same thing, it even lagged me out while selecting a colour a couple of times which is really odd. I just wondered if anyone else out there was experiencing similar issues because to me it feels as though this has changed overnight.

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I’ve noticed that as well. I’ve also noticed lag in other games as well. Might be more to do with Xbox live than anything else.

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The xbox dashboard feels slow aswell for the last few days…so I’m thinking the xbox service aswell… Although could be because I’m in xbox preview programm

This kind of lag is back with a vengeance for me of late, more often than not, I’m not seeing any of my opponent’s startup frames, I’m seeing desync with win poses and I’m timing locking out almost every breaker attempt, I’m missing frames like it’s going out of style in single player, even experiencing what could only be described as single player rollback, help?

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I have the same issues, actually, I’ve had these issues for most of season 3. I play on the PC, since I sold off my xboxone. I have 50/50 MBPS symmetrical, hardwired to my PC’s ethernet port via Cat 6 cable.

I’ve been playing since season 1 and they increased the p2p ping limit somewere down the line in season 2 , when IG acquired the project from the original developers. The intentions were to help overseas players find matches with an overwhelmingly american majority playerbase.

I suspect that a declining american playerbase, or an increase in international players, or a combination of the two is the culprit behind so many laggy matches. If they made the ping limits as strict as in season 1, we’d probably be searching for longer and would find less matches.

NOTE: I don’t have proof of these changes as they were made very long ago, but the new developers (IG) did talk about it in notes at one point and in the old forums. I believe the ping limit in season 1 was between 100-150 MS max. In season 2 they increased this number higher. Wouldn’t be surprised if they increased it again for season 3 to allow people with wifi connections to compete.

May I ask where you’re playing from? I’m in England but I have a very stable internet connection at 200/15 also wired connection which usually gets pings around 80 to American servers.

I’m getting a little tired of being shouted at to “git gud” by players teleporting around the stage, teabagging me and generally giving me a hard time after I’ve recently achieved Gold rank and having to guess when I can go in to start a combo with my complete lack of seeing startup frames. :confused:

Happend to me to. Messed up my inputs when I went a few sets with @Dayv0 yesterday.

Then again my net’s been acting like an ■■■ lately. Sucks when you only have the one net company around here…

We played yesterday?

Just kidding, we played on Sunday. I didn’t experienced any micro lag or something like that at all :confused:

odd. Then it certainly must’ve been me then. lol

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Florida USA. For me the lag varies greatly depending on the hours I play. I find that I can get the most stable matches between 6 PM ( 11 PM Your time) and 12 am (5 am your time)

Anything after 12 am usually lags a lot as the people I am playing are probably in Europe, Asia, Or Latin America. The ping is probably very high when connecting to these peers. This is considering that the lag is legitimate. There is video proof on youtube of people lag switching in Killer Instinct online. Someone complained about it recently on the last 8bit beatdown, and maximilian actually recorded someone on his stream lagging to gain an edge

These people probably utilize a lag switch or a script of some kind to cause lag spikes in certain key moments, maybe even torrenting or an ftp server as that that will flood the connection. The less obvious cheaters cause the lag surges sporadically and in key moments, like getting a roll back lag advantage during a combo, using lag to interrupt your combo or opening, getting you to consistently lock out on timings etc. Some people even lag during jump ins to the point that the roll back and missing frames makes them unpunishable.

The matches then devolve because you have to play simple to compensate for the rollback. Then if you take into account how precise you have to be with counterbreakers, and how not every character benefits the same from the combo system in terms of damage, and you have a different game online than offline, where tiers change and tactics that shouldn’t work begin to work.

KI never had these issues before the ping increase. But I guess thats the price we have to pay to find more matches. A few simple matchmaking filters would help alleviate some of these issues. Region, Connection strength. voila, presto. Almost every fighting game has these basic features.

EDIT: Actually in season 1, when one of the p2p the connections surpassed the ping limit, there would be a desync. Essentially your opponent would drop and disconnect and you’d be left playing a dense A.I. As opposed to the lag fest and rollback you must endure now. A good way to tell how laggy a match was is to go back into the replays. Usually when the replay makes no sense the match was pretty terrible in terms of lag.

Also, when I say lag, I mean rollback, not input delay. I feel I must point it out because some people think lag means input delay. I mean rollback, missing frames and things of that nature.

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Yes, waiting and doing crouching HP is getting old with Maya, particularly as it doesn’t anti air everything (almost everything, though) and as you said, if you have rollback during every single jump in, it’s unlikely that you’ll come out of that on top (or out from underneath? Anti air jokes :smiley: ) I, too would like some region filters added to the game and I’m glad you posted, this is the closet I’ve had to “support” about this issue all day.

When you get stuck in a situation like this, it does feel like the bad side of the community emerges to poke you in the face, just to make things that tiny little bit worse.

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I agree, it really is terrible, hence why I stay away particularly from ranked in general. I’ve noticed that most of the time I encounter these problems, It almost always exclusively happens in ranked. I’m assuming people there are playing to win, and that includes tactics beyond the game mechanics or fundamentals.

In exhibition I have only run into this problem two times. One of the persons never admitted it, but it began happening after they couldn’t win a match in the set due to a lack of character/matchup knowledge. The second individual made it blatantly obvious for the remaining five matches. After I lost five in a row due to absurd lag spikes and lag tactics, I confronted the person about it via private message on live and they wrote back " Yes I am, so what? What are you going to do about it"? I promptly responded “Not much except report you, and thank you for incriminating yourself”

Since the developers don’t seem to think that filters and lower ping limits are a priority, I’ve began making a list of laggers I run into often. It’s sorted in alphabetical order, any time I run into a name on the list, I immediately disconnect at the character select screen to avoid having to deal with their lag shenanigans and I block them if I haven’t already. They can keep their points, their BS, and their lag to themselves.

The blocking tactic used to work in the sense that you wouldn’t be matched with the blocked person again, but some wise people decided to exploit this fact, and started blocking for ulterior motives, to reduce competition and ultimately avoid stronger opponents. Now blocking doesn’t prevent from being matched up with the offenders, so quitting out seems like the only choice if you know for a fact the person in question lags and will make the entire match pointless.

What aggravates me the most is how they don’t know , or realize what they are doing brings serious consequences. They put off and discourage newcomers from becoming part of the community, they make top players avoid online randoms and ranked, keep community growth stagnated, and cause a disturbance in the games overall fun. The tea bagging and general childish attitude of a large portion of the playerbase (not all) is what is keeping this game from growing. The developmental aspects are significant but small setbacks in the grand scheme of things I believe.

So very much this, but surprising as it may seem, I’m actually talking about exhibition, this is where I’m seeing the crap talking, the being told to git gud and the lag.

I’m not afraid to admit when I’ve played badly, not at all, but when your opponent’s ego is so huge they can’t accept that you were struggling to keep up not because of lack of skill, purely because of lack of frames, it makes me wonder how they treat new players, who more than likely head to exhibition before they even consider going into ranked. If people are so in need of a punching bag to take their aggression out on, there is the AI, if you must triple Ultra and tea bag, then go ahead but at the very least don’t shut someone down who mentions lag as a factor in a fight, as it does exist and can seriously impact your play.

All I know is, I’d sure hate to be both new and suffering from lag, it must be akin to being eaten alive.

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