doesnt shadow trailblazer crush lows and is projectile invul? I havent played for a long time but i think it does.
I think it does crush lows (as in it is lower body invulnerable) but I honestly donât know if this extends to the startup. It is definitely projectile invulnerable.
Normal trailblazer crushes lows too. I use it to beat out Orchid slides.
Yes but the startup from shadow trailblazer is way faster as far as i know. Its around 3f startup i think.
Regardless the move is already good and has special properties - just not throw invulnerable.
It does, but so does: Shadow-WindKick, and every other shadow moves that attack forward. AND these other shadow moves do something that Shadow Trailblazer canât do: not get beat out by tapping light punch.
I still fail to see why Shadow Trailblazer is so low in priority when it doesnât even go any further then a typical trailblazer and isnât even as flexible.
Itâs really only good for going through projectiles at close range, any further and youâre not gonna reach anybody. thatâs about all itâs good for, but I still donât think itâs really that useful since itâs still got way low priority over even normal attacks.
Couldnât agree more! Im not sure hwy everyone else seems to want to justify why there is no issue hear⊠the move is weakâŠperiodâŠnot only can it be stuffed by LPâŠit is thrown every single time you use it against the CPU
And the distance is weakâŠthis move needs a buffâŠbad!
Iâm fine with being thrown you can probably do that with the others if ya grab emâ early enough. But because Cinderâs Shadow-Trailblazer has low priority it doesnât amtter how late it is.
Really my only issue with this is because unlike normal trailblazer which is versatile and can change direction, Shadow Trailblazer doesnât change direction, doesnât go too far. Only real thing good about is itâs projectile invulnerable like every other shadow-move but not as effective either due to distance and low-priority. I donât think it crushing lows really matters since alot of other characterâs shadow moves could do this anyway.
Iâm not saying Shadow Trailblazer needs a special buff to make ti the ultimate move or anything. I just want the move to not be so low in priority because it canât really do what Trailblazer can do.
According to bastfreeâs Cinder frame data (here), shadow trailblazer is 2+8, so itâs 10 (or 11, depending on how bastfree measures it) frames of startup.
It being 8 (or 9) frames after the freeze is kind of crappy, which means it will never âaccidentallyâ stuff buttons on startup if they were pressed during the freeze like most fast shadows will do. In fact, it seems pretty easy to throw it or stuff it on reaction with pretty much any normal.
Keep in mind that the only reason trailblaizer pressure is even escapable is because of itâs low priority. Without that only DP characters would be able to escape it.
oh if its really 8f than its just an ok tool.
Thought it had 3f.
I just used it for crushing lows and projectiles not as a wakeup.
But since Cinder has a good wakeup game i dont see why shadow trailblazer should get more properties. Maybe startup tweaked or so.
Eh I agree with the fact that Cinderâs reversal game is fine. Heâs got a (pretty good) DP used to stuff moves and he can keep using that.
In fact, one of my pet peeves with KI in general is super fast shadows that arenât invincible but can be used as pseudo-reversals because theyâre faster than jabs and require perfect meaty timing to stuff. In other games, the super freeze would save you if you pressed a button late, but itâs never the case in KI, so these moves actually just⊠work a lot of the time they âshouldnâtâ. So the fewer moves like that are in the game, the better, as far as Iâm concerned.
I still feel the low priority does not justify the fact that Cinderâs shadow trailblazer canât change direction, and doesnât go far enough.