I’ve not seen many mention this, except in passing so I decided to make a topic about it as I believe consistency (and prettiness =p) are important to this game.
Why is it that all the new Ultimates are merely cutscenes, whereas when Shago performs his Ultimate, the animation is played in game, and even counts as hits in a combo? I feel this new form of playing a cutscene makes for a rough transition and takes away from the smoothness of the game.
smooth and pretty:
rough transition, not in actual gameplay (no meters, no combo counter):
Am I alone in thinking this isn’t so great or am I on to something here?
Lemme know what you think:
- In-game style!
- Cutscene style!
Bonus points to the DEV team if you folks can explain What’s up with that?!