then help make the game you know how much monney that stuff cost and i mean this game is not mkx but i wish mircosolf give them a some more moneey
A boot kick is a Boot kick, Aganos didnât create boot kicks⊠they are both extremely large characters thus I can imagine most llok just as bulky, im surprised you didnât say Raam has thunderâs stomp, and Miraâs scarabsâŠ
you can take any existing animation and put it on a different character
Just some shared animations
Gargos st.hp - Glacius st.hp
Gargos st.mk - Shago f+hk
And many more.
Something i noticed too is the lack of close normals on many s3 characters. I love close normals but all recent characters lack them - to me another downgrade
Nope. Wrong. These are not the same animations. Iâm looking at Gargos and Raam in practice mode now and it is NOT the same animation. These are not even close. You canât just say âthese moves look kind of alike so it must be the same animation.â Omen has Jago and Wulf animations and it looks weird because of the skeleton. These other similar moves you are pointing to are not the same animation.
Gargosâs s.MK looks a lot like Raamâs s.HK. But if you look at them detail for detail they are clearly different.
EDIT
Just did a point by point comparison of Shago F+HK and Gargos s.MK. Also not the same.
Shared â Same
But as always you know betterâŠ
Itâs one thing to reuse an animation and reuse a move in general. While both are technically done here, itâs mostly about how itâs applied to the character rather than just reusing moves and animations for the sake of it.
Itâs like Jago and Fulgore, or Shadow Jago, essentially having the same moves (both are shotos) and yet they play completely different.
Mira shares some normals with Maya because theyâre sisters and they worked together as the Night Guard. Mira uses her HP more for juggles while Maya uses that button less since sheâs constantly throwing her daggers.
RAAM having a dropkick for his j.HK is very common for grapplers or big characters in fighting games. Namely Capcom wrestlers like Zangief and Haggar.
Same thing goes for having an uppercut for a cr.HP anti air. Ryu and Ken have been doing it for years. Itâs part of the fundamentals that have developed in fighting games throughout years. Rash does this too btw.
Shared = the same when you say stuff like this:
If you take an existing animation and put it on a different character then itâs the same.
If your new claim is that youâre not complaining about recycled animations, youâre complaining about differently animated characters that share similar moves then thatâs even more ridiculous.
no its not
Gargos st.mk and Shago f+hk is based on a shared animation. For Gargos it got slowed down and resized to fit his rig.
So they share the base animation but they are not the same due to speed and size.
The same would be simply be no changes - which happened with Mira.
Gargos and Jago donât do the same thing with their hands either. And Gargosâs leg actually moves very differently because it is shaped differently. Look at what his knee does compared to Shagos. Look how high up it goes. I actually made a video but I havenât had a chance to edit it and slow it down yet.
Shows how bad I am I thought that Gargos had a similar kick to Omen. I forgot about Shago.
Guys this isnât really even close to rehashing/reusing old assets. If you wanna see that done blatantly, look no further than injustice/mkx/injustice 2. I love injustice and mkx btw lol. Just cause stuff is reused doesnt necessarily mean itâs bad.
When you are talking about 20 or more characters that all have 2 arms and 2 legs, of course they are going to share moves.
What, did you expect to see RAAM come out using belly slams and butt-busters?
Being as Iâve never played GoW, and have no idea about who or what RAAM is supposed to be, I would love to have seen him full on WWF, belly drops, flying elbows, butt-busters, whole nine! Thatâs beside the point though.
Hooooaaah boy. Whelp, I admit iâm totally wrong and with more time playing G. RAAM I can pick out the differences. I donât really know how to delete a thread so⊠Whoops. Respect to BigBadAndy for sticking up and defending the devs :D!
Just because characters have similar looking moves doesnât mean theyâre exactly the same or used the same way. If knowledge serves me right, RAAMâs st.HK staggers and Aganosâ doesnât. Itâs not just about differences between moves properties, but how the characters utilize the moves.