I’ll give everyone some hints for some things to beat Fulgore but I won’t outright tell that way you can put in some work to see the information you’re all looking for.
As far as Fulgore’s pressure, it can be overwhelming but, he doesn’t have any block strings that are more than 3 hits without shadow.
His Zoning is limited only to neutral zoning like Jago but is mildly more impressive do to varying speeds of projectiles mixed with his new H Laser but nothing stops any low profile moves from going forward or jumps. Remember, he is BURNING meter to have more impressive less invasive zoning. Patience wins the zoning game against Fulgore. He has to come to you to earn more meter, unless you let him chip you to death then that’s on you.
Everyone is all interested in watching the character when Fulgore teleports. There are more than a few things that change when he teleports. When you face Aganos the camera is panned out to compensate for his large stature. The screen also changes in size to compensate for the spacing between fighters. So there are aesthetic things to look for that are not just on the character model.
As far as Fulgore’s defense, yes his defense is weaker than everyone else in the fact that he is the ONLY character who loses meter in this situation. Yes he can shadow counter, but at a drastically larger price than anyone else, yes he can DP as Jago and a few others can, but much like the others, that can be baited, so that in itself is risky defense so Fulgore really only has Risky defense where others can wait for a shadow counter. A Fulgore at minimum spin speed and only 1 pip will have to endure 20+ seconds of pressure to get a shadow counter, or risk a DP to get out or find an opening to Jab his way out. So a Fulgore on defense is a little more mentally stressful.
As far as High Level gameplay and Fulgore, he is a very complicated character to use, you have to have strong neutral, rushdown and zoning qualities to get the maximum out of him vs having to only have 1 or 2 with other character picks. You are also rewarded with supreme setups that a lot of character’s just don’t have but you will also struggle to get those setups early on without any resources specially if you are pressured early. Fulgore is a momentum character, when he takes control of the match, a good one can and will keep it. Matches can go very fast if you get caught just right. They can also go very bad if he gets stuck with no meter. His damage will be low, his pressure will be a weaker Jago’s, and his zoning will be the same as Jago.
There are not many Fulgore’s out there that are very good tournament level Fulgore mains. I might be good with him but I am not tournament quality yet people still get frustrated by mine. People hate him because they lack the experience to beat him. Fulgore can be played many different ways so every Fulgore IS different. He has a huge variety of play styles and it’s really near impossible to anticipate what type of Fulgore you’re gonna face. Some play him like Jago, and they just get dominated because he can’t do what Jago does like Jago does. Even though their movesets are similar in some ways, they do not function the same. He can zone you, rush you down, split between the 2 if you let him. He is a hard character to face, but the more you know about him, the more you know what spacing allows what setups, and where he might go. Fulgore Teleporting will always be a guess because that is on the Fulgore players control. It’s basically a high low mixup just flipped on its side. There are a few characters who have left right control in a match. So it isn’t just something Fulgore can do. 2 of his 3 teleports behave almost identical to Spinals. The only thing he can do different is teleport full screen in place without covering distance.